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webgpu-sky-atmosphere

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A WebGPU implementation of Hillaire's atmosphere model. Renders the sky as a post-process.

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/// <reference types="dist" /> /** * A helper class for textures. */ export declare class LookUpTable { readonly texture: GPUTexture; readonly view: GPUTextureView; constructor(texture: GPUTexture); } /** * A helper class for compute passes */ export declare class ComputePass { readonly pipeline: GPUComputePipeline; readonly bindGroups: GPUBindGroup[]; readonly dispatchDimensions: [number, number, number]; constructor(pipeline: GPUComputePipeline, bindGroups: GPUBindGroup[], dispatchDimensions: [number, number, number]); encode(computePassEncoder: GPUComputePassEncoder, resetBindGroups?: boolean): void; replaceBindGroup(index: number, bindGroup: GPUBindGroup): void; replaceDispatchDimensions(dispatchDimensions: [number, number, number]): void; } /** * A helper class for render passes */ export declare class RenderPass { readonly pipeline: GPURenderPipeline; readonly bindGroups: GPUBindGroup[]; constructor(pipeline: GPURenderPipeline, bindGroups: GPUBindGroup[]); encode(passEncoder: GPURenderPassEncoder | GPURenderBundleEncoder, resetBindGroups?: boolean): void; replaceBindGroup(index: number, bindGroup: GPUBindGroup): void; } export declare function makeLutSampler(device: GPUDevice): GPUSampler;