webgpu-sky-atmosphere
Version:
A WebGPU implementation of Hillaire's atmosphere model. Renders the sky as a post-process.
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TypeScript
/// <reference types="dist" />
/**
* A helper class for textures.
*/
export declare class LookUpTable {
readonly texture: GPUTexture;
readonly view: GPUTextureView;
constructor(texture: GPUTexture);
}
/**
* A helper class for compute passes
*/
export declare class ComputePass {
readonly pipeline: GPUComputePipeline;
readonly bindGroups: GPUBindGroup[];
readonly dispatchDimensions: [number, number, number];
constructor(pipeline: GPUComputePipeline, bindGroups: GPUBindGroup[], dispatchDimensions: [number, number, number]);
encode(computePassEncoder: GPUComputePassEncoder, resetBindGroups?: boolean): void;
replaceBindGroup(index: number, bindGroup: GPUBindGroup): void;
replaceDispatchDimensions(dispatchDimensions: [number, number, number]): void;
}
/**
* A helper class for render passes
*/
export declare class RenderPass {
readonly pipeline: GPURenderPipeline;
readonly bindGroups: GPUBindGroup[];
constructor(pipeline: GPURenderPipeline, bindGroups: GPUBindGroup[]);
encode(passEncoder: GPURenderPassEncoder | GPURenderBundleEncoder, resetBindGroups?: boolean): void;
replaceBindGroup(index: number, bindGroup: GPUBindGroup): void;
}
export declare function makeLutSampler(device: GPUDevice): GPUSampler;