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webgpu-sky-atmosphere

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A WebGPU implementation of Hillaire's atmosphere model. Renders the sky as a post-process.

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/// <reference types="dist" /> import { SkyAtmosphereComputeRendererConfig, SkyAtmosphereRasterRendererConfig, SkyAtmosphereRendererConfig } from './config.js'; import { SkyAtmosphereLutRenderer } from './lut-renderer.js'; import { SkyAtmosphereResources } from './resources.js'; export declare function makeSkyRendereringBaseLayoutEntries(config: SkyAtmosphereRendererConfig, resources: SkyAtmosphereResources, visibility: GPUShaderStageFlags): GPUBindGroupLayoutEntry[]; export declare function makeWithLutsBindGroupLayout(device: GPUDevice, config: SkyAtmosphereRendererConfig, externalEntries: GPUBindGroupLayoutEntry[], resources: SkyAtmosphereResources, visibility: GPUShaderStageFlags): GPUBindGroupLayout; export declare function makeRayMarchBindGroupLayout(device: GPUDevice, config: SkyAtmosphereRendererConfig, externalEntries: GPUBindGroupLayoutEntry[], resources: SkyAtmosphereResources, rayMarchDistantSky: boolean, visibility: GPUShaderStageFlags): GPUBindGroupLayout; export declare function makeSkyRenderingBindGroupLayouts(device: GPUDevice, config: SkyAtmosphereRendererConfig, externalEntries: GPUBindGroupLayoutEntry[], resources: SkyAtmosphereResources, rayMarchDistantSky: boolean, visibility: GPUShaderStageFlags): [GPUBindGroupLayout, GPUBindGroupLayout]; export declare function makeSkyRenderingBaseEntries(resources: SkyAtmosphereResources, customUniforms: boolean): GPUBindGroupEntry[]; export declare function makeWithLutsBindGroup(resources: SkyAtmosphereResources, layout: GPUBindGroupLayout, customUniforms: boolean, externalEntries: GPUBindGroupEntry[]): GPUBindGroup; export declare function makeRayMarchBindGroup(resources: SkyAtmosphereResources, layout: GPUBindGroupLayout, customUniforms: boolean, externalEntries: GPUBindGroupEntry[], rayMarchDistantSky: boolean): GPUBindGroup; export declare function makeSkyRenderingBindGroups(resources: SkyAtmosphereResources, withLutsLayout: GPUBindGroupLayout, rayMarchLayout: GPUBindGroupLayout, customUniforms: boolean, externalEntries: GPUBindGroupEntry[], rayMarchDistantSky: boolean): [GPUBindGroup, GPUBindGroup]; export declare function makeWithLutsConstants(config: SkyAtmosphereComputeRendererConfig | SkyAtmosphereRasterRendererConfig, lutRenderer: SkyAtmosphereLutRenderer): Record<string, GPUPipelineConstantValue>; export declare function makeRayMarchConstantsBase(config: SkyAtmosphereComputeRendererConfig | SkyAtmosphereRasterRendererConfig, lutRenderer: SkyAtmosphereLutRenderer, rayMarchDistantSky: boolean): Record<string, GPUPipelineConstantValue>;