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webglimpse

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Webglimpse is a data visualization library for the web.

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import { Color } from './color'; import { Texture } from './texture'; import { Buffer } from './buffer'; export declare class Program { private vertShaderSource; private fragShaderSource; private programs; constructor(vertShaderSource: string, fragShaderSource: string); _program(gl: WebGLRenderingContext): WebGLProgram; use(gl: WebGLRenderingContext): void; endUse(gl: WebGLRenderingContext): void; dispose(): void; } export declare class Uniform { private program; private name; private optional; private locations; constructor(program: Program, name: string, optional: boolean); _location(gl: WebGLRenderingContext): WebGLUniformLocation; } export declare class Uniform1f extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number): void; } export declare class Uniform2f extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number, y: number): void; } export declare class Uniform3f extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number, y: number, z: number): void; } export declare class Uniform4f extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number, y: number, z: number, w: number): void; } export declare class UniformMatrix4f extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, value: Float32Array, transpose?: boolean): void; } export declare class Uniform1i extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number): void; } export declare class Uniform2i extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number, y: number): void; } export declare class Uniform3i extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number, y: number, z: number): void; } export declare class Uniform4i extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, x: number, y: number, z: number, w: number): void; } export declare class UniformColor extends Uniform { constructor(program: Program, name: string, optional?: boolean); setData(gl: WebGLRenderingContext, color: Color): void; } export declare class UniformSampler2D extends Uniform { private currentTexture; constructor(program: Program, name: string, optional?: boolean); setDataAndBind(gl: WebGLRenderingContext, textureUnit: number, texture: Texture): void; unbind(gl: WebGLRenderingContext): void; } export declare class Attribute { private program; private name; private locations; constructor(program: Program, name: string); _location(gl: WebGLRenderingContext): number; setDataAndEnable(gl: WebGLRenderingContext, buffer: Buffer, size: number, type: number, normalized?: boolean, stride?: number, offset?: number): void; disable(gl: WebGLRenderingContext): void; }