webglimpse
Version:
Webglimpse is a data visualization library for the web.
77 lines (76 loc) • 3.41 kB
TypeScript
import { Color } from './color';
import { Texture } from './texture';
import { Buffer } from './buffer';
export declare class Program {
private vertShaderSource;
private fragShaderSource;
private programs;
constructor(vertShaderSource: string, fragShaderSource: string);
_program(gl: WebGLRenderingContext): WebGLProgram;
use(gl: WebGLRenderingContext): void;
endUse(gl: WebGLRenderingContext): void;
dispose(): void;
}
export declare class Uniform {
private program;
private name;
private optional;
private locations;
constructor(program: Program, name: string, optional: boolean);
_location(gl: WebGLRenderingContext): WebGLUniformLocation;
}
export declare class Uniform1f extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number): void;
}
export declare class Uniform2f extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number, y: number): void;
}
export declare class Uniform3f extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number, y: number, z: number): void;
}
export declare class Uniform4f extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number, y: number, z: number, w: number): void;
}
export declare class UniformMatrix4f extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, value: Float32Array, transpose?: boolean): void;
}
export declare class Uniform1i extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number): void;
}
export declare class Uniform2i extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number, y: number): void;
}
export declare class Uniform3i extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number, y: number, z: number): void;
}
export declare class Uniform4i extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, x: number, y: number, z: number, w: number): void;
}
export declare class UniformColor extends Uniform {
constructor(program: Program, name: string, optional?: boolean);
setData(gl: WebGLRenderingContext, color: Color): void;
}
export declare class UniformSampler2D extends Uniform {
private currentTexture;
constructor(program: Program, name: string, optional?: boolean);
setDataAndBind(gl: WebGLRenderingContext, textureUnit: number, texture: Texture): void;
unbind(gl: WebGLRenderingContext): void;
}
export declare class Attribute {
private program;
private name;
private locations;
constructor(program: Program, name: string);
_location(gl: WebGLRenderingContext): number;
setDataAndEnable(gl: WebGLRenderingContext, buffer: Buffer, size: number, type: number, normalized?: boolean, stride?: number, offset?: number): void;
disable(gl: WebGLRenderingContext): void;
}