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webgl-dsl

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Thin functional WebGL wrapper with strong typed GLSL DSL

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export declare enum FaceCulling { Front = 1028, Back = 1029, FrontAndBack = 1032 } export declare enum BlendEquation { Add = 32774, Sub = 32778, RSub = 32779, Min = 32775, Max = 32776 } export declare enum DepthFunction { Never = 512, Less = 513, Equal = 514, LEqual = 515, Greater = 516, NotEqual = 517, GEqual = 518, Always = 519 } export declare enum BlendFunction { Zero = 0, One = 1, SrcColor = 768, OneMinusSrcColor = 769, DstColor = 774, OneMinusDstColor = 775, SrcAlpha = 770, OneMinusSrcAlpha = 771, DstAlpha = 772, OneMinusDstAlpha = 773, SrcAlphaSaturate = 776 } export declare enum TextureFilter { Nearest = 9728, Linear = 9729 } export declare enum TextureFormat { Alpha = 6406, Luminance = 6409, LuminanceAlpha = 6410, Rgb = 6407, Rgba = 6408, Srgb = 35904, Srgba = 35907 } export declare enum PixelFormat { Rgba = 6408, Rgb = 6407, Alpha = 6406 } export declare namespace PixelFormat { function getChannelsCount(format: PixelFormat): 1 | 3 | 4; } export declare enum ShaderType { Vertex = 35633, Fragment = 35632 } export declare enum ErrorCode { NoError = 0, InvalidEnum = 1280, InvalidValue = 1281, InvalidOperation = 1282, OutOfMemory = 1285 } export declare enum BufferUsage { /** * The data store contents will be modified once and used at most a few times. */ Stream = 35040, /** * The data store contents will be modified once and used many times. */ Static = 35044, /** * The data store contents will be modified repeatedly and used many times. */ Dynamic = 35048 } export declare enum BufferTarget { Array = 34962, Elements = 34963 } export declare enum PrimitivesType { Points = 0, Lines = 1, LineStrip = 3, LineLoop = 2, Triangles = 4, TriangleStrip = 5, TriangleFan = 6 } export declare enum AttributeDataType { Float = 5126, Vec2 = 35664, Vec3 = 35665, Vec4 = 35666 } export declare enum UniformDataType { Bool = 35670, Sampler = 35678, Float = 5126, Vec2 = 35664, Vec3 = 35665, Vec4 = 35666, Mat2 = 35674, Mat3 = 35675, Mat4 = 35676 } export declare namespace AttributeDataType { function getSizeInFloats(type: AttributeDataType): 1 | 2 | 3 | 4; function getSizeInBytes(type: AttributeDataType): number; function isVec(type: AttributeDataType): type is AttributeDataType.Vec2 | AttributeDataType.Vec3 | AttributeDataType.Vec4; }