webgl-benchmark
Version:
Benchmark WebGL performance using different JavaScript rendering/game engines, such as Pixi and Phaser.
25 lines (19 loc) • 824 B
JavaScript
import IScene from './IScene.js';
export default class Spritesheet extends IScene {
constructor(app, gui) {
super(app, gui);
this.title = 'Spritesheet';
this.description = 'There are 12 bunnies, but all on one spritesheet. '
this.description += 'Since all bunnies come from one texture, the render speed should be comparable to as if just a single texture i used.';
this._bunnyIndex = 1;
}
_create(objectCount) {
for (let i = this._children.length; i < objectCount; ++i) {
const sprite = PIXI.Sprite.from(`spritesheets/bunny${this._bunnyIndex}.png`);
this._bunnyIndex === 12 ? this._bunnyIndex = 1 : ++this._bunnyIndex;
sprite.anchor.set(0.5);
sprite.position.set(Math.random() * this._app.screen.width, Math.random() * this._app.screen.height);
this._app.stage.addChild(sprite);
}
}
}