UNPKG

webgl-benchmark

Version:

Benchmark WebGL performance using different JavaScript rendering/game engines, such as Pixi and Phaser.

36 lines (28 loc) 1.1 kB
import IScene from './IScene.js'; export default class GraphicsComplex extends IScene { constructor(app, gui) { super(app, gui); this.title = 'Graphics: Complex'; this.description = 'One of four complex shapes types are used, making more advanced techniques are used to keep performance up.'; this._colors = [0x29BF12, 0xABFF4F, 0x08BDBD, 0xF21B3F, 0xFF9914]; } _create(objectCount) { for (let i = this._children.length; i < objectCount; ++i) { const color = this._colors[this._children.length % this._colors.length]; const graphic = new PIXI.Graphics(); graphic.beginFill(color); const type = this._children.length % 4; if (type === 0) { graphic.drawStar(0, 0, 5, 30, 20, 1); } else if (type === 1) { graphic.drawPolygon([-15, -30, 15, 15, -30, 15]); } else if (type === 2) { graphic.drawPolygon([-15, -30, -15, 0, 15, 15, -30, 15]); } else { graphic.drawEllipse(0, 0, 30, 15); } graphic.position.set(Math.random() * this._app.screen.width, Math.random() * this._app.screen.height); this._app.stage.addChild(graphic); } } }