webgl-benchmark
Version:
Benchmark WebGL performance using different JavaScript rendering/game engines, such as Pixi and Phaser.
57 lines (45 loc) • 1.75 kB
JavaScript
import IScene from './IScene.js';
export default class GraphicsComplex extends IScene {
constructor(app, gui) {
super(app, gui);
this.title = 'Graphics: Complex';
this.description = 'One of four complex shapes types are used, making more advanced techniques are used to keep performance up.';
this._colors = [0x29BF12, 0xABFF4F, 0x08BDBD, 0xF21B3F, 0xFF9914];
}
_create(objectCount) {
for (let i = this._children.length; i < objectCount; ++i) {
const color = this._colors[this._children.length % this._colors.length];
const graphic = this._app.scene.add.graphics({ fillStyle: { color } });
const type = this._children.length % 4;
if (type === 0) {
const polygon = this._drawStar(0, 0, 5, 30, 20, 1);
graphic.fillPoints(polygon.points, true);
} else if (type === 1) {
graphic.fillTriangleShape(new Phaser.Geom.Triangle(-15, -30, 15, 15, -30, 15));
} else if (type === 2) {
const polygon = new Phaser.Geom.Polygon([-15, -30, -15, 0, 15, 15, -30, 15]);
graphic.fillPoints(polygon.points, true)
} else {
graphic.fillEllipseShape(new Phaser.Geom.Ellipse(0, 0, 60, 30));
}
graphic.x = Math.random() * this._app.screen.width;
graphic.y = Math.random() * this._app.screen.height
}
}
_drawStar(x, y, points, radius, innerRadius, rotation = 0) {
innerRadius = innerRadius || radius / 2;
const startAngle = (-1 * Math.PI / 2) + rotation;
const len = points * 2;
const delta = Math.PI * 2 / len;
const polygon = [];
for (let i = 0; i < len; i++) {
const r = i % 2 ? innerRadius : radius;
const angle = (i * delta) + startAngle;
polygon.push(
x + (r * Math.cos(angle)),
y + (r * Math.sin(angle))
);
}
return new Phaser.Geom.Polygon(polygon);
}
}