webgl-benchmark
Version:
Benchmark WebGL performance using different JavaScript rendering/game engines, such as Pixi and Phaser.
25 lines (23 loc) • 903 B
JavaScript
import BitmapTextStatic from './scenes/BitmapTextStatic';
import BitmapTextCounting from './scenes/BitmapTextCounting';
import CanvasTextStatic from './scenes/CanvasTextStatic';
import CanvasTextCounting from './scenes/CanvasTextCounting';
import GraphicsComplex from './scenes/GraphicsComplex.js';
import GraphicsSimple from './scenes/GraphicsSimple.js';
import SpritesAndGraphics from './scenes/SpritesAndGraphics.js';
import Spritesheet from './scenes/Spritesheet.js';
import SpritesMultipleTextures from './scenes/SpritesMultipleTextures.js';
import SpritesSingleTexture from './scenes/SpritesSingleTexture.js';
// export in the order you wish them to appear in the drop down list
export default [
SpritesSingleTexture,
SpritesMultipleTextures,
Spritesheet,
GraphicsSimple,
GraphicsComplex,
SpritesAndGraphics,
CanvasTextStatic,
CanvasTextCounting,
BitmapTextStatic,
BitmapTextCounting
]