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webgl-benchmark

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Benchmark WebGL performance using different JavaScript rendering/game engines, such as Pixi and Phaser.

73 lines (64 loc) 1.25 kB
*, ::after, ::before { box-sizing: border-box; } * { -webkit-touch-callout: none; -ms-touch-action: none; touch-action: none; -khtml-user-select: none; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; -o-user-select: none; user-select: none; -webkit-text-size-adjust: none; -ms-text-size-adjust: none; text-size-adjust: none; -webkit-tap-highlight-color: transparent; -webkit-user-modify: read-only; } html { -ms-interpolation-mode: nearest-neighbor; } body { font-size: 16px; color: #cfd4db; background-color: #000000; cursor: default; line-height: 1.3; overflow: hidden; padding:0; margin:0; } canvas { position: absolute; outline: none; } #frame { max-width: 960px; max-height: 540px; width: 100%; height: 100%; visibility: hidden; } .center { position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); -moz-transform: translate(-50%, -50%); -ms-transform: translate(-50%, -50%); -o-transform: translate(-50%, -50%); transform: translate(-50%, -50%); } #stats { position: absolute; left: 0; z-index: 1; } #gui { position: absolute; right: 0; z-index: 1; opacity: 0.95; }