UNPKG

webdash-readme-preview

Version:
162 lines (151 loc) 7.3 kB
<!-- @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt --> <link rel="import" href="../mixins/mutable-data.html"> <script> (function() { 'use strict'; let mutablePropertyChange; /** @suppress {missingProperties} */ (() => { mutablePropertyChange = Polymer.MutableData._mutablePropertyChange; })(); /** * Legacy element behavior to skip strict dirty-checking for objects and arrays, * (always consider them to be "dirty") for use on legacy API Polymer elements. * * By default, `Polymer.PropertyEffects` performs strict dirty checking on * objects, which means that any deep modifications to an object or array will * not be propagated unless "immutable" data patterns are used (i.e. all object * references from the root to the mutation were changed). * * Polymer also provides a proprietary data mutation and path notification API * (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient * mutation and notification of deep changes in an object graph to all elements * bound to the same object graph. * * In cases where neither immutable patterns nor the data mutation API can be * used, applying this mixin will cause Polymer to skip dirty checking for * objects and arrays (always consider them to be "dirty"). This allows a * user to make a deep modification to a bound object graph, and then either * simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath` * (e.g. `this.notifyPath('items')`) to update the tree. Note that all * elements that wish to be updated based on deep mutations must apply this * mixin or otherwise skip strict dirty checking for objects/arrays. * Specifically, any elements in the binding tree between the source of a * mutation and the consumption of it must apply this behavior or enable the * `Polymer.OptionalMutableDataBehavior`. * * In order to make the dirty check strategy configurable, see * `Polymer.OptionalMutableDataBehavior`. * * Note, the performance characteristics of propagating large object graphs * will be worse as opposed to using strict dirty checking with immutable * patterns or Polymer's path notification API. * * @polymerBehavior * @memberof Polymer * @summary Behavior to skip strict dirty-checking for objects and * arrays */ Polymer.MutableDataBehavior = { /** * Overrides `Polymer.PropertyEffects` to provide option for skipping * strict equality checking for Objects and Arrays. * * This method pulls the value to dirty check against from the `__dataTemp` * cache (rather than the normal `__data` cache) for Objects. Since the temp * cache is cleared at the end of a turn, this implementation allows * side-effects of deep object changes to be processed by re-setting the * same object (using the temp cache as an in-turn backstop to prevent * cycles due to 2-way notification). * * @param {string} property Property name * @param {*} value New property value * @param {*} old Previous property value * @return {boolean} Whether the property should be considered a change * @protected */ _shouldPropertyChange(property, value, old) { return mutablePropertyChange(this, property, value, old, true); } }; /** * Legacy element behavior to add the optional ability to skip strict * dirty-checking for objects and arrays (always consider them to be * "dirty") by setting a `mutable-data` attribute on an element instance. * * By default, `Polymer.PropertyEffects` performs strict dirty checking on * objects, which means that any deep modifications to an object or array will * not be propagated unless "immutable" data patterns are used (i.e. all object * references from the root to the mutation were changed). * * Polymer also provides a proprietary data mutation and path notification API * (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient * mutation and notification of deep changes in an object graph to all elements * bound to the same object graph. * * In cases where neither immutable patterns nor the data mutation API can be * used, applying this mixin will allow Polymer to skip dirty checking for * objects and arrays (always consider them to be "dirty"). This allows a * user to make a deep modification to a bound object graph, and then either * simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath` * (e.g. `this.notifyPath('items')`) to update the tree. Note that all * elements that wish to be updated based on deep mutations must apply this * mixin or otherwise skip strict dirty checking for objects/arrays. * Specifically, any elements in the binding tree between the source of a * mutation and the consumption of it must enable this behavior or apply the * `Polymer.OptionalMutableDataBehavior`. * * While this behavior adds the ability to forgo Object/Array dirty checking, * the `mutableData` flag defaults to false and must be set on the instance. * * Note, the performance characteristics of propagating large object graphs * will be worse by relying on `mutableData: true` as opposed to using * strict dirty checking with immutable patterns or Polymer's path notification * API. * * @polymerBehavior * @memberof Polymer * @summary Behavior to optionally skip strict dirty-checking for objects and * arrays */ Polymer.OptionalMutableDataBehavior = { properties: { /** * Instance-level flag for configuring the dirty-checking strategy * for this element. When true, Objects and Arrays will skip dirty * checking, otherwise strict equality checking will be used. */ mutableData: Boolean }, /** * Overrides `Polymer.PropertyEffects` to skip strict equality checking * for Objects and Arrays. * * Pulls the value to dirty check against from the `__dataTemp` cache * (rather than the normal `__data` cache) for Objects. Since the temp * cache is cleared at the end of a turn, this implementation allows * side-effects of deep object changes to be processed by re-setting the * same object (using the temp cache as an in-turn backstop to prevent * cycles due to 2-way notification). * * @param {string} property Property name * @param {*} value New property value * @param {*} old Previous property value * @return {boolean} Whether the property should be considered a change * @this {this} * @protected */ _shouldPropertyChange(property, value, old) { return mutablePropertyChange(this, property, value, old, this.mutableData); } }; })(); </script>