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<!-- @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt --> <link rel="import" href="../../polymer-element.html"> <link rel="import" href="../utils/templatize.html"> <link rel="import" href="../utils/debounce.html"> <link rel="import" href="../utils/flush.html"> <link rel="import" href="../mixins/mutable-data.html"> <script> (function() { 'use strict'; let TemplateInstanceBase = Polymer.TemplateInstanceBase; // eslint-disable-line /** * @constructor * @implements {Polymer_OptionalMutableData} * @extends {Polymer.Element} */ const domRepeatBase = Polymer.OptionalMutableData(Polymer.Element); /** * The `<dom-repeat>` element will automatically stamp and binds one instance * of template content to each object in a user-provided array. * `dom-repeat` accepts an `items` property, and one instance of the template * is stamped for each item into the DOM at the location of the `dom-repeat` * element. The `item` property will be set on each instance's binding * scope, thus templates should bind to sub-properties of `item`. * * Example: * * ```html * <dom-module id="employee-list"> * * <template> * * <div> Employee list: </div> * <dom-repeat items="{{employees}}"> * <template> * <div>First name: <span>{{item.first}}</span></div> * <div>Last name: <span>{{item.last}}</span></div> * </template> * </dom-repeat> * * </template> * * </dom-module> * ``` * * With the following custom element definition: * * ```js * class EmployeeList extends Polymer.Element { * static get is() { return 'employee-list'; } * static get properties() { * return { * employees: { * value() { * return [ * {first: 'Bob', last: 'Smith'}, * {first: 'Sally', last: 'Johnson'}, * ... * ]; * } * } * }; * } * } * ``` * * Notifications for changes to items sub-properties will be forwarded to template * instances, which will update via the normal structured data notification system. * * Mutations to the `items` array itself should be made using the Array * mutation API's on `Polymer.Base` (`push`, `pop`, `splice`, `shift`, * `unshift`), and template instances will be kept in sync with the data in the * array. * * Events caught by event handlers within the `dom-repeat` template will be * decorated with a `model` property, which represents the binding scope for * each template instance. The model is an instance of Polymer.Base, and should * be used to manipulate data on the instance, for example * `event.model.set('item.checked', true);`. * * Alternatively, the model for a template instance for an element stamped by * a `dom-repeat` can be obtained using the `modelForElement` API on the * `dom-repeat` that stamped it, for example * `this.$.domRepeat.modelForElement(event.target).set('item.checked', true);`. * This may be useful for manipulating instance data of event targets obtained * by event handlers on parents of the `dom-repeat` (event delegation). * * A view-specific filter/sort may be applied to each `dom-repeat` by supplying a * `filter` and/or `sort` property. This may be a string that names a function on * the host, or a function may be assigned to the property directly. The functions * should implemented following the standard `Array` filter/sort API. * * In order to re-run the filter or sort functions based on changes to sub-fields * of `items`, the `observe` property may be set as a space-separated list of * `item` sub-fields that should cause a re-filter/sort when modified. If * the filter or sort function depends on properties not contained in `items`, * the user should observe changes to those properties and call `render` to update * the view based on the dependency change. * * For example, for an `dom-repeat` with a filter of the following: * * ```js * isEngineer(item) { * return item.type == 'engineer' || item.manager.type == 'engineer'; * } * ``` * * Then the `observe` property should be configured as follows: * * ```html * <dom-repeat items="{{employees}}" filter="isEngineer" observe="type manager.type"> * ``` * * @customElement * @polymer * @memberof Polymer * @extends {domRepeatBase} * @appliesMixin Polymer.OptionalMutableData * @summary Custom element for stamping instance of a template bound to * items in an array. */ class DomRepeat extends domRepeatBase { // Not needed to find template; can be removed once the analyzer // can find the tag name from customElements.define call static get is() { return 'dom-repeat'; } static get template() { return null; } static get properties() { /** * Fired whenever DOM is added or removed by this template (by * default, rendering occurs lazily). To force immediate rendering, call * `render`. * * @event dom-change */ return { /** * An array containing items determining how many instances of the template * to stamp and that that each template instance should bind to. */ items: { type: Array }, /** * The name of the variable to add to the binding scope for the array * element associated with a given template instance. */ as: { type: String, value: 'item' }, /** * The name of the variable to add to the binding scope with the index * of the instance in the sorted and filtered list of rendered items. * Note, for the index in the `this.items` array, use the value of the * `itemsIndexAs` property. */ indexAs: { type: String, value: 'index' }, /** * The name of the variable to add to the binding scope with the index * of the instance in the `this.items` array. Note, for the index of * this instance in the sorted and filtered list of rendered items, * use the value of the `indexAs` property. */ itemsIndexAs: { type: String, value: 'itemsIndex' }, /** * A function that should determine the sort order of the items. This * property should either be provided as a string, indicating a method * name on the element's host, or else be an actual function. The * function should match the sort function passed to `Array.sort`. * Using a sort function has no effect on the underlying `items` array. */ sort: { type: Function, observer: '__sortChanged' }, /** * A function that can be used to filter items out of the view. This * property should either be provided as a string, indicating a method * name on the element's host, or else be an actual function. The * function should match the sort function passed to `Array.filter`. * Using a filter function has no effect on the underlying `items` array. */ filter: { type: Function, observer: '__filterChanged' }, /** * When using a `filter` or `sort` function, the `observe` property * should be set to a space-separated list of the names of item * sub-fields that should trigger a re-sort or re-filter when changed. * These should generally be fields of `item` that the sort or filter * function depends on. */ observe: { type: String, observer: '__observeChanged' }, /** * When using a `filter` or `sort` function, the `delay` property * determines a debounce time in ms after a change to observed item * properties that must pass before the filter or sort is re-run. * This is useful in rate-limiting shuffling of the view when * item changes may be frequent. */ delay: Number, /** * Count of currently rendered items after `filter` (if any) has been applied. * If "chunking mode" is enabled, `renderedItemCount` is updated each time a * set of template instances is rendered. * */ renderedItemCount: { type: Number, notify: true, readOnly: true }, /** * Defines an initial count of template instances to render after setting * the `items` array, before the next paint, and puts the `dom-repeat` * into "chunking mode". The remaining items will be created and rendered * incrementally at each animation frame therof until all instances have * been rendered. */ initialCount: { type: Number, observer: '__initializeChunking' }, /** * When `initialCount` is used, this property defines a frame rate (in * fps) to target by throttling the number of instances rendered each * frame to not exceed the budget for the target frame rate. The * framerate is effectively the number of `requestAnimationFrame`s that * it tries to allow to actually fire in a given second. It does this * by measuring the time between `rAF`s and continuously adjusting the * number of items created each `rAF` to maintain the target framerate. * Setting this to a higher number allows lower latency and higher * throughput for event handlers and other tasks, but results in a * longer time for the remaining items to complete rendering. */ targetFramerate: { type: Number, value: 20 }, _targetFrameTime: { type: Number, computed: '__computeFrameTime(targetFramerate)' } }; } static get observers() { return [ '__itemsChanged(items.*)' ]; } constructor() { super(); this.__instances = []; this.__limit = Infinity; this.__pool = []; this.__renderDebouncer = null; this.__itemsIdxToInstIdx = {}; this.__chunkCount = null; this.__lastChunkTime = null; this.__sortFn = null; this.__filterFn = null; this.__observePaths = null; this.__ctor = null; this.__isDetached = true; this.template = null; } /** * @return {void} */ disconnectedCallback() { super.disconnectedCallback(); this.__isDetached = true; for (let i=0; i<this.__instances.length; i++) { this.__detachInstance(i); } } /** * @return {void} */ connectedCallback() { super.connectedCallback(); this.style.display = 'none'; // only perform attachment if the element was previously detached. if (this.__isDetached) { this.__isDetached = false; let parent = this.parentNode; for (let i=0; i<this.__instances.length; i++) { this.__attachInstance(i, parent); } } } __ensureTemplatized() { // Templatizing (generating the instance constructor) needs to wait // until ready, since won't have its template content handed back to // it until then if (!this.__ctor) { let template = this.template = /** @type {HTMLTemplateElement} */(this.querySelector('template')); if (!template) { // // Wait until childList changes and template should be there by then let observer = new MutationObserver(() => { if (this.querySelector('template')) { observer.disconnect(); this.__render(); } else { throw new Error('dom-repeat requires a <template> child'); } }); observer.observe(this, {childList: true}); return false; } // Template instance props that should be excluded from forwarding let instanceProps = {}; instanceProps[this.as] = true; instanceProps[this.indexAs] = true; instanceProps[this.itemsIndexAs] = true; this.__ctor = Polymer.Templatize.templatize(template, this, { mutableData: this.mutableData, parentModel: true, instanceProps: instanceProps, /** * @this {this} * @param {string} prop Property to set * @param {*} value Value to set property to */ forwardHostProp: function(prop, value) { let i$ = this.__instances; for (let i=0, inst; (i<i$.length) && (inst=i$[i]); i++) { inst.forwardHostProp(prop, value); } }, /** * @this {this} * @param {Object} inst Instance to notify * @param {string} prop Property to notify * @param {*} value Value to notify */ notifyInstanceProp: function(inst, prop, value) { if (Polymer.Path.matches(this.as, prop)) { let idx = inst[this.itemsIndexAs]; if (prop == this.as) { this.items[idx] = value; } let path = Polymer.Path.translate(this.as, 'items.' + idx, prop); this.notifyPath(path, value); } } }); } return true; } __getMethodHost() { // Technically this should be the owner of the outermost template. // In shadow dom, this is always getRootNode().host, but we can // approximate this via cooperation with our dataHost always setting // `_methodHost` as long as there were bindings (or id's) on this // instance causing it to get a dataHost. return this.__dataHost._methodHost || this.__dataHost; } __functionFromPropertyValue(functionOrMethodName) { if (typeof functionOrMethodName === 'string') { let methodName = functionOrMethodName; let obj = this.__getMethodHost(); return function() { return obj[methodName].apply(obj, arguments); }; } return functionOrMethodName; } __sortChanged(sort) { this.__sortFn = this.__functionFromPropertyValue(sort); if (this.items) { this.__debounceRender(this.__render); } } __filterChanged(filter) { this.__filterFn = this.__functionFromPropertyValue(filter); if (this.items) { this.__debounceRender(this.__render); } } __computeFrameTime(rate) { return Math.ceil(1000/rate); } __initializeChunking() { if (this.initialCount) { this.__limit = this.initialCount; this.__chunkCount = this.initialCount; this.__lastChunkTime = performance.now(); } } __tryRenderChunk() { // Debounced so that multiple calls through `_render` between animation // frames only queue one new rAF (e.g. array mutation & chunked render) if (this.items && this.__limit < this.items.length) { this.__debounceRender(this.__requestRenderChunk); } } __requestRenderChunk() { requestAnimationFrame(()=>this.__renderChunk()); } __renderChunk() { // Simple auto chunkSize throttling algorithm based on feedback loop: // measure actual time between frames and scale chunk count by ratio // of target/actual frame time let currChunkTime = performance.now(); let ratio = this._targetFrameTime / (currChunkTime - this.__lastChunkTime); this.__chunkCount = Math.round(this.__chunkCount * ratio) || 1; this.__limit += this.__chunkCount; this.__lastChunkTime = currChunkTime; this.__debounceRender(this.__render); } __observeChanged() { this.__observePaths = this.observe && this.observe.replace('.*', '.').split(' '); } __itemsChanged(change) { if (this.items && !Array.isArray(this.items)) { console.warn('dom-repeat expected array for `items`, found', this.items); } // If path was to an item (e.g. 'items.3' or 'items.3.foo'), forward the // path to that instance synchronously (returns false for non-item paths) if (!this.__handleItemPath(change.path, change.value)) { // Otherwise, the array was reset ('items') or spliced ('items.splices'), // so queue a full refresh this.__initializeChunking(); this.__debounceRender(this.__render); } } __handleObservedPaths(path) { // Handle cases where path changes should cause a re-sort/filter if (this.__sortFn || this.__filterFn) { if (!path) { // Always re-render if the item itself changed this.__debounceRender(this.__render, this.delay); } else if (this.__observePaths) { // Otherwise, re-render if the path changed matches an observed path let paths = this.__observePaths; for (let i=0; i<paths.length; i++) { if (path.indexOf(paths[i]) === 0) { this.__debounceRender(this.__render, this.delay); } } } } } /** * @param {function(this:DomRepeat)} fn Function to debounce. * @param {number=} delay Delay in ms to debounce by. */ __debounceRender(fn, delay = 0) { this.__renderDebouncer = Polymer.Debouncer.debounce( this.__renderDebouncer , delay > 0 ? Polymer.Async.timeOut.after(delay) : Polymer.Async.microTask , fn.bind(this)); Polymer.enqueueDebouncer(this.__renderDebouncer); } /** * Forces the element to render its content. Normally rendering is * asynchronous to a provoking change. This is done for efficiency so * that multiple changes trigger only a single render. The render method * should be called if, for example, template rendering is required to * validate application state. * @return {void} */ render() { // Queue this repeater, then flush all in order this.__debounceRender(this.__render); Polymer.flush(); } __render() { if (!this.__ensureTemplatized()) { // No template found yet return; } this.__applyFullRefresh(); // Reset the pool // TODO(kschaaf): Reuse pool across turns and nested templates // Now that objects/arrays are re-evaluated when set, we can safely // reuse pooled instances across turns, however we still need to decide // semantics regarding how long to hold, how many to hold, etc. this.__pool.length = 0; // Set rendered item count this._setRenderedItemCount(this.__instances.length); // Notify users this.dispatchEvent(new CustomEvent('dom-change', { bubbles: true, composed: true })); // Check to see if we need to render more items this.__tryRenderChunk(); } __applyFullRefresh() { let items = this.items || []; let isntIdxToItemsIdx = new Array(items.length); for (let i=0; i<items.length; i++) { isntIdxToItemsIdx[i] = i; } // Apply user filter if (this.__filterFn) { isntIdxToItemsIdx = isntIdxToItemsIdx.filter((i, idx, array) => this.__filterFn(items[i], idx, array)); } // Apply user sort if (this.__sortFn) { isntIdxToItemsIdx.sort((a, b) => this.__sortFn(items[a], items[b])); } // items->inst map kept for item path forwarding const itemsIdxToInstIdx = this.__itemsIdxToInstIdx = {}; let instIdx = 0; // Generate instances and assign items const limit = Math.min(isntIdxToItemsIdx.length, this.__limit); for (; instIdx<limit; instIdx++) { let inst = this.__instances[instIdx]; let itemIdx = isntIdxToItemsIdx[instIdx]; let item = items[itemIdx]; itemsIdxToInstIdx[itemIdx] = instIdx; if (inst) { inst._setPendingProperty(this.as, item); inst._setPendingProperty(this.indexAs, instIdx); inst._setPendingProperty(this.itemsIndexAs, itemIdx); inst._flushProperties(); } else { this.__insertInstance(item, instIdx, itemIdx); } } // Remove any extra instances from previous state for (let i=this.__instances.length-1; i>=instIdx; i--) { this.__detachAndRemoveInstance(i); } } __detachInstance(idx) { let inst = this.__instances[idx]; for (let i=0; i<inst.children.length; i++) { let el = inst.children[i]; inst.root.appendChild(el); } return inst; } __attachInstance(idx, parent) { let inst = this.__instances[idx]; parent.insertBefore(inst.root, this); } __detachAndRemoveInstance(idx) { let inst = this.__detachInstance(idx); if (inst) { this.__pool.push(inst); } this.__instances.splice(idx, 1); } __stampInstance(item, instIdx, itemIdx) { let model = {}; model[this.as] = item; model[this.indexAs] = instIdx; model[this.itemsIndexAs] = itemIdx; return new this.__ctor(model); } __insertInstance(item, instIdx, itemIdx) { let inst = this.__pool.pop(); if (inst) { // TODO(kschaaf): If the pool is shared across turns, hostProps // need to be re-set to reused instances in addition to item inst._setPendingProperty(this.as, item); inst._setPendingProperty(this.indexAs, instIdx); inst._setPendingProperty(this.itemsIndexAs, itemIdx); inst._flushProperties(); } else { inst = this.__stampInstance(item, instIdx, itemIdx); } let beforeRow = this.__instances[instIdx + 1]; let beforeNode = beforeRow ? beforeRow.children[0] : this; this.parentNode.insertBefore(inst.root, beforeNode); this.__instances[instIdx] = inst; return inst; } // Implements extension point from Templatize mixin /** * Shows or hides the template instance top level child elements. For * text nodes, `textContent` is removed while "hidden" and replaced when * "shown." * @param {boolean} hidden Set to true to hide the children; * set to false to show them. * @return {void} * @protected */ _showHideChildren(hidden) { for (let i=0; i<this.__instances.length; i++) { this.__instances[i]._showHideChildren(hidden); } } // Called as a side effect of a host items.<key>.<path> path change, // responsible for notifying item.<path> changes to inst for key __handleItemPath(path, value) { let itemsPath = path.slice(6); // 'items.'.length == 6 let dot = itemsPath.indexOf('.'); let itemsIdx = dot < 0 ? itemsPath : itemsPath.substring(0, dot); // If path was index into array... if (itemsIdx == parseInt(itemsIdx, 10)) { let itemSubPath = dot < 0 ? '' : itemsPath.substring(dot+1); // If the path is observed, it will trigger a full refresh this.__handleObservedPaths(itemSubPath); // Note, even if a rull refresh is triggered, always do the path // notification because unless mutableData is used for dom-repeat // and all elements in the instance subtree, a full refresh may // not trigger the proper update. let instIdx = this.__itemsIdxToInstIdx[itemsIdx]; let inst = this.__instances[instIdx]; if (inst) { let itemPath = this.as + (itemSubPath ? '.' + itemSubPath : ''); // This is effectively `notifyPath`, but avoids some of the overhead // of the public API inst._setPendingPropertyOrPath(itemPath, value, false, true); inst._flushProperties(); } return true; } } /** * Returns the item associated with a given element stamped by * this `dom-repeat`. * * Note, to modify sub-properties of the item, * `modelForElement(el).set('item.<sub-prop>', value)` * should be used. * * @param {!HTMLElement} el Element for which to return the item. * @return {*} Item associated with the element. */ itemForElement(el) { let instance = this.modelForElement(el); return instance && instance[this.as]; } /** * Returns the inst index for a given element stamped by this `dom-repeat`. * If `sort` is provided, the index will reflect the sorted order (rather * than the original array order). * * @param {!HTMLElement} el Element for which to return the index. * @return {?number} Row index associated with the element (note this may * not correspond to the array index if a user `sort` is applied). */ indexForElement(el) { let instance = this.modelForElement(el); return instance && instance[this.indexAs]; } /** * Returns the template "model" associated with a given element, which * serves as the binding scope for the template instance the element is * contained in. A template model is an instance of `Polymer.Base`, and * should be used to manipulate data associated with this template instance. * * Example: * * let model = modelForElement(el); * if (model.index < 10) { * model.set('item.checked', true); * } * * @param {!HTMLElement} el Element for which to return a template model. * @return {TemplateInstanceBase} Model representing the binding scope for * the element. */ modelForElement(el) { return Polymer.Templatize.modelForElement(this.template, el); } } customElements.define(DomRepeat.is, DomRepeat); Polymer.DomRepeat = DomRepeat; })(); </script>