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/***
Arma Scripting File
Edition: 1.66
***/
// Enable eating to improve health.
_unit addAction ["Eat Energy Bar", {
if (_this getVariable ["EB_NumActivation", 0] > 0) then {
_this setDamage (0 max (damage _this - 0.25));
} else {
hint "You have eaten it all";
};
// 4 - means something...
Z_obj_vip = nil;
[_boat, ["Black", 1], true] call BIS_fnc_initVehicle;
}];