webcamjs
Version:
HTML5 Webcam Image Capture Library with Flash Fallback
66 lines (55 loc) • 1.82 kB
HTML
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebcamJS Test Page</title>
<style type="text/css">
body { font-family: Helvetica, sans-serif; }
h2, h3 { margin-top:0; }
form { margin-top: 15px; }
form > input { margin-right: 15px; }
#results { float:right; margin:20px; padding:20px; border:1px solid; background:#ccc; }
</style>
</head>
<body>
<div id="results">Your captured image will appear here...</div>
<h1>WebcamJS Test Page</h1>
<h3>Demonstrates simple capture & display with a shutter sound effect</h3>
<h3>(Note: Sound implemented using HTML5 Audio, not part of WebcamJS)</h3>
<div id="my_camera"></div>
<!-- First, include the Webcam.js JavaScript Library -->
<script type="text/javascript" src="../webcam.min.js"></script>
<!-- Configure a few settings and attach camera -->
<script language="JavaScript">
Webcam.set({
width: 320,
height: 240,
image_format: 'jpeg',
jpeg_quality: 90
});
Webcam.attach( '#my_camera' );
</script>
<!-- A button for taking snaps -->
<form>
<input type=button value="Take Snapshot" onClick="take_snapshot()">
</form>
<!-- Code to handle taking the snapshot and displaying it locally -->
<script language="JavaScript">
// preload shutter audio clip
var shutter = new Audio();
shutter.autoplay = false;
shutter.src = navigator.userAgent.match(/Firefox/) ? 'shutter.ogg' : 'shutter.mp3';
function take_snapshot() {
// play sound effect
shutter.play();
// take snapshot and get image data
Webcam.snap( function(data_uri) {
// display results in page
document.getElementById('results').innerHTML =
'<h2>Here is your image:</h2>' +
'<img src="'+data_uri+'"/>';
} );
}
</script>
</body>
</html>