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webcamjs

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HTML5 Webcam Image Capture Library with Flash Fallback

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<!doctype html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>WebcamJS Event Test Page</title> <style type="text/css"> body { font-family: Helvetica, sans-serif; } h2, h3 { margin-top:0; } form { margin-top: 15px; } form > input { margin-right: 15px; } #results { float:right; margin:20px; padding:20px; border:1px solid; background:#ccc; } </style> </head> <body> <div id="results"></div> <h1>WebcamJS Event Test Page</h1> <h3>Demonstrates simple 320x240 capture &amp; display with events</h3> <p><script> document.write(navigator.userAgent); </script></p> <div id="my_camera"></div> <!-- First, include the Webcam.js JavaScript Library --> <script type="text/javascript" src="../webcam.min.js"></script> <!-- Configure a few settings and attach camera --> <script language="JavaScript"> Webcam.set({ width: 320, height: 240, image_format: 'jpeg', jpeg_quality: 90 }); Webcam.on( 'load', function() { document.getElementById('results').innerHTML += '<p><b>EVENT FIRED:</b> Library loaded.</p>'; } ); Webcam.on( 'live', function() { document.getElementById('results').innerHTML += '<p><b>EVENT FIRED:</b> Camera is live.</p>'; } ); Webcam.attach( '#my_camera' ); </script> <!-- A button for taking snaps --> <form> <input type=button value="Take Snapshot" onClick="take_snapshot()"> </form> <!-- Code to handle taking the snapshot and displaying it locally --> <script language="JavaScript"> function take_snapshot() { // take snapshot and get image data Webcam.snap( function(data_uri) { // display results in page document.getElementById('results').innerHTML = '<h2>Here is your image:</h2>' + '<img src="'+data_uri+'"/>'; } ); } </script> </body> </html>