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webcamjs

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HTML5 Webcam Image Capture Library with Flash Fallback

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<!doctype html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>WebcamJS Test Page</title> <style type="text/css"> body { font-family: Helvetica, sans-serif; } h2, h3 { margin-top:0; } form { margin-top: 15px; } form > input { margin-right: 15px; } #results { float:right; padding:15px; border:1px solid; background:#f8f8f8; } #results > img { width: 160px; height: 120px; } .left { float: left; } .right { float: right; } .half { width: 50%; } </style> </head> <body> <div class="left"> <h1>WebcamJS Test Page</h1> <h3>Demonstrates continuous capture &amp; display</h3> <div id="my_camera"></div> <!-- A button for taking snaps --> <form> <input type="button" value="Start" onClick="start_snapping()"> <input type="button" value="Stop" onClick="stop_snapping()"> <input type="button" value="Clear" onClick="erase_snaps()"> </form> </div> <div class="right half"> <div id="results"><p>Your captured images will appear here...</p></div> </div> <!-- First, include the Webcam.js JavaScript Library --> <script type="text/javascript" src="../webcam.min.js"></script> <!-- Configure a few settings and attach camera --> <script language="JavaScript"> Webcam.set({ width: 320, height: 240, image_format: 'jpeg', jpeg_quality: 90 }); Webcam.attach( '#my_camera' ); </script> <!-- Code to handle taking the snapshot and displaying it locally --> <script language="JavaScript"> var timer = null; function take_snapshot() { // take snapshot and get image data Webcam.snap( function(data_uri) { // display results in page var img = new Image(); img.src = data_uri; document.getElementById('results').appendChild( img ); } ); } function start_snapping() { if (!timer) { take_snapshot(); timer = setInterval( take_snapshot, 250 ); } } function stop_snapping() { if (timer) { clearTimeout( timer ); timer = null; } } function erase_snaps() { document.getElementById('results').innerHTML = ''; } </script> </body> </html>