web3d
Version:
MetaEditor — ReactJS Pixel Streaming library, helps integrate Unreal Engine v.5 in the browser. Allows you to send commands and get callbacks from the stream server with launched Unreal Engine.
1 lines • 1.43 kB
JavaScript
;Object.defineProperty(exports,"__esModule",{value:!0}),Object.defineProperty(exports,"DebugData",{enumerable:!0,get:function(){return _DebugData.default}}),exports.default=void 0,Object.defineProperty(exports,"usePS",{enumerable:!0,get:function(){return _context.usePS}});var React=_interopRequireWildcard(require("react")),_context=require("./context/"),_DebugData=_interopRequireDefault(require("./snippets/DebugData")),_Player=_interopRequireDefault(require("./Player"));function _interopRequireDefault(a){return a&&a.__esModule?a:{default:a}}function _getRequireWildcardCache(a){if("function"!=typeof WeakMap)return null;var b=new WeakMap,c=new WeakMap;return(_getRequireWildcardCache=function(a){return a?c:b})(a)}function _interopRequireWildcard(a,b){if(!b&&a&&a.__esModule)return a;if(null===a||"object"!=typeof a&&"function"!=typeof a)return{default:a};var c=_getRequireWildcardCache(b);if(c&&c.has(a))return c.get(a);var d={},e=Object.defineProperty&&Object.getOwnPropertyDescriptor;for(var f in a)if("default"!=f&&Object.prototype.hasOwnProperty.call(a,f)){var g=e?Object.getOwnPropertyDescriptor(a,f):null;g&&(g.get||g.set)?Object.defineProperty(d,f,g):d[f]=a[f]}return d.default=a,c&&c.set(a,d),d}function PlayerApp(a){const[b,c]=React.useState(!1);return React.useEffect(()=>{c(!0)},[]),b?React.createElement(_Player.default,a):React.createElement("div",null)}var _default=PlayerApp;exports.default=_default;