web-vitals
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Easily measure performance metrics in JavaScript
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text/typescript
/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type {
LoadState,
Metric,
ReportOpts,
AttributionReportOpts,
} from './base.js';
export interface INPReportOpts extends ReportOpts {
durationThreshold?: number;
}
export interface INPAttributionReportOpts extends AttributionReportOpts {
durationThreshold?: number;
}
/**
* An INP-specific version of the Metric object.
*/
export interface INPMetric extends Metric {
name: 'INP';
entries: PerformanceEventTiming[];
}
export interface INPLongestScriptSummary {
/**
* The longest Long Animation Frame script entry that intersects the INP
* interaction.
*/
entry: PerformanceScriptTiming;
/**
* The INP subpart where the longest script ran.
*/
subpart: 'input-delay' | 'processing-duration' | 'presentation-delay';
/**
* The amount of time the longest script intersected the INP duration.
*/
intersectingDuration: number;
}
/**
* An object containing potentially-helpful debugging information that
* can be sent along with the INP value for the current page visit in order
* to help identify issues happening to real-users in the field.
*/
export interface INPAttribution {
/**
* By default, a selector identifying the element that the user first
* interacted with as part of the frame where the INP candidate interaction
* occurred. If this value is an empty string, that generally means the
* element was removed from the DOM after the interaction. If the
* `generateTarget` configuration option was passed, then this will instead
* be the return value of that function.
*/
interactionTarget: string;
/**
* The time when the user first interacted during the frame where the INP
* candidate interaction occurred (if more than one interaction occurred
* within the frame, only the first time is reported).
*/
interactionTime: DOMHighResTimeStamp;
/**
* The type of interaction, based on the event type of the `event` entry
* that corresponds to the interaction (i.e. the first `event` entry
* containing an `interactionId` dispatched in a given animation frame).
* For "pointerdown", "pointerup", or "click" events this will be "pointer",
* and for "keydown" or "keyup" events this will be "keyboard".
*/
interactionType: 'pointer' | 'keyboard';
/**
* The best-guess timestamp of the next paint after the interaction.
* In general, this timestamp is the same as the `startTime + duration` of
* the event timing entry. However, since duration values are rounded to the
* nearest 8ms (and can be rounded down), this value is clamped to always be
* reported after the processing times.
*/
nextPaintTime: DOMHighResTimeStamp;
/**
* An array of Event Timing entries that were processed within the same
* animation frame as the INP candidate interaction.
*/
processedEventEntries: PerformanceEventTiming[];
/**
* The time from when the user interacted with the page until when the
* browser was first able to start processing event listeners for that
* interaction. This time captures the delay before event processing can
* begin due to the main thread being busy with other work.
*/
inputDelay: number;
/**
* The time from when the first event listener started running in response to
* the user interaction until when all event listener processing has finished.
*/
processingDuration: number;
/**
* The time from when the browser finished processing all event listeners for
* the user interaction until the next frame is presented on the screen and
* visible to the user. This time includes work on the main thread (such as
* `requestAnimationFrame()` callbacks, `ResizeObserver` and
* `IntersectionObserver` callbacks, and style/layout calculation) as well
* as off-main-thread work (such as compositor, GPU, and raster work).
*/
presentationDelay: number;
/**
* The loading state of the document at the time when the interaction
* corresponding to INP occurred (see `LoadState` for details). If the
* interaction occurred while the document was loading and executing script
* (e.g. usually in the `dom-interactive` phase) it can result in long delays.
*/
loadState: LoadState;
/**
* If the browser supports the Long Animation Frame API, this array will
* include any `long-animation-frame` entries that intersect with the INP
* candidate interaction's `startTime` and the `processingEnd` time of the
* last event processed within that animation frame. If the browser does not
* support the Long Animation Frame API or no `long-animation-frame` entries
* are detected, this array will be empty.
*/
longAnimationFrameEntries: PerformanceLongAnimationFrameTiming[];
/**
* Summary information about the longest script entry intersecting the INP
* duration. Note, only script entries above 5 milliseconds are reported by
* the Long Animation Frame API.
*/
longestScript?: INPLongestScriptSummary;
/**
* The total duration of Long Animation Frame scripts that intersect the INP
* duration excluding any forced style and layout (that is included in
* totalStyleAndLayout). Note, this is limited to scripts > 5 milliseconds.
*/
totalScriptDuration?: number;
/**
* The total style and layout duration from any Long Animation Frames
* intersecting the INP interaction. This includes any end-of-frame style and
* layout duration + any forced style and layout duration.
*/
totalStyleAndLayoutDuration?: number;
/**
* The off main-thread presentation delay from the end of the last Long
* Animation Frame (where available) until the INP end point.
*/
totalPaintDuration?: number;
/**
* The total unattributed time not included in any of the previous totals.
* This includes scripts < 5 milliseconds and other timings not attributed
* by Long Animation Frame (including when a frame is < 50ms and so has no
* Long Animation Frame).
* When no Long Animation Frames are present this will be undefined, rather
* than everything being unattributed to make it clearer when it's expected
* to be small.
*/
totalUnattributedDuration?: number;
}
/**
* An INP-specific version of the Metric object with attribution.
*/
export interface INPMetricWithAttribution extends INPMetric {
attribution: INPAttribution;
}