web-vitals
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Easily measure performance metrics in JavaScript
104 lines (103 loc) • 4.91 kB
TypeScript
import type { LoadState, Metric } from './base.js';
/**
* An INP-specific version of the Metric object.
*/
export interface INPMetric extends Metric {
name: 'INP';
entries: PerformanceEventTiming[];
}
/**
* An object containing potentially-helpful debugging information that
* can be sent along with the INP value for the current page visit in order
* to help identify issues happening to real-users in the field.
*/
export interface INPAttribution {
/**
* A selector identifying the element that the user first interacted with
* as part of the frame where the INP candidate interaction occurred.
* If this value is an empty string, that generally means the element was
* removed from the DOM after the interaction.
*/
interactionTarget: string;
/**
* A reference to the HTML element identified by `interactionTargetSelector`.
* NOTE: for attribution purpose, a selector identifying the element is
* typically more useful than the element itself. However, the element is
* also made available in case additional context is needed.
*/
interactionTargetElement: Node | undefined;
/**
* The time when the user first interacted during the frame where the INP
* candidate interaction occurred (if more than one interaction occurred
* within the frame, only the first time is reported).
*/
interactionTime: DOMHighResTimeStamp;
/**
* The best-guess timestamp of the next paint after the interaction.
* In general, this timestamp is the same as the `startTime + duration` of
* the event timing entry. However, since `duration` values are rounded to
* the nearest 8ms, it can sometimes appear that the paint occurred before
* processing ended (which cannot happen). This value clamps the paint time
* so it's always after `processingEnd` from the Event Timing API and
* `renderStart` from the Long Animation Frame API (where available).
* It also averages the duration values for all entries in the same
* animation frame, which should be closer to the "real" value.
*/
nextPaintTime: DOMHighResTimeStamp;
/**
* The type of interaction, based on the event type of the `event` entry
* that corresponds to the interaction (i.e. the first `event` entry
* containing an `interactionId` dispatched in a given animation frame).
* For "pointerdown", "pointerup", or "click" events this will be "pointer",
* and for "keydown" or "keyup" events this will be "keyboard".
*/
interactionType: 'pointer' | 'keyboard';
/**
* An array of Event Timing entries that were processed within the same
* animation frame as the INP candidate interaction.
*/
processedEventEntries: PerformanceEventTiming[];
/**
* If the browser supports the Long Animation Frame API, this array will
* include any `long-animation-frame` entries that intersect with the INP
* candidate interaction's `startTime` and the `processingEnd` time of the
* last event processed within that animation frame. If the browser does not
* support the Long Animation Frame API or no `long-animation-frame` entries
* are detect, this array will be empty.
*/
longAnimationFrameEntries: PerformanceLongAnimationFrameTiming[];
/**
* The time from when the user interacted with the page until when the
* browser was first able to start processing event listeners for that
* interaction. This time captures the delay before event processing can
* begin due to the main thread being busy with other work.
*/
inputDelay: number;
/**
* The time from when the first event listener started running in response to
* the user interaction until when all event listener processing has finished.
*/
processingDuration: number;
/**
* The time from when the browser finished processing all event listeners for
* the user interaction until the next frame is presented on the screen and
* visible to the user. This time includes work on the main thread (such as
* `requestAnimationFrame()` callbacks, `ResizeObserver` and
* `IntersectionObserver` callbacks, and style/layout calculation) as well
* as off-main-thread work (such as compositor, GPU, and raster work).
*/
presentationDelay: number;
/**
* The loading state of the document at the time when the interaction
* corresponding to INP occurred (see `LoadState` for details). If the
* interaction occurred while the document was loading and executing script
* (e.g. usually in the `dom-interactive` phase) it can result in long delays.
*/
loadState: LoadState;
}
/**
* An INP-specific version of the Metric object with attribution.
*/
export interface INPMetricWithAttribution extends INPMetric {
attribution: INPAttribution;
}