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web-remote-control

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Fast, real-time, remote control of devices (drones, boats, etc) from the web.

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/********************************************************************* * * * Copyright 2016 Simon M. Werner * * * * Licensed to the Apache Software Foundation (ASF) under one * * or more contributor license agreements. See the NOTICE file * * distributed with this work for additional information * * regarding copyright ownership. The ASF licenses this file * * to you under the Apache License, Version 2.0 (the * * "License"); you may not use this file except in compliance * * with the License. You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, * * software distributed under the License is distributed on an * * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * * KIND, either express or implied. See the License for the * * specific language governing permissions and limitations * * under the License. * * * *********************************************************************/ 'use strict'; var messageHandler = require('./messageHandler'); var EventEmitter = require('events').EventEmitter; var util = require('util'); /** * The connection manager will handle the TCP and UDP transport. As well as * the protocol. */ function WebClientConnection(options) { var url = window.location.host.split(':')[0]; if (options && options.proxyUrl) { url = options.proxyUrl; } this.createProxySocket('http://' + url, 33331); EventEmitter.call(this); } util.inherits(WebClientConnection, EventEmitter); /** * Set up the UDP listener. */ WebClientConnection.prototype.createProxySocket = function (address, port) { var self = this; this.remoteAddress = address; this.remotePort = port; this.socket = window.io(address + ':' + port); this.socket.on('connect', function() { console.log('connected'); }); this.socket.on('error', function(ex) { this.emit('error', ex); }); this.socket.on('event', function(message) { if (message && typeof message.byteLength === 'number') { message = String.fromCharCode.apply(null, new Uint8Array(message)); } handleMessage.bind(self)(message); }); this.socket.on('disconnect', function() {}); }; function handleMessage(message) { var msgObj; try { msgObj = messageHandler.parseIncomingMessage(message); } catch (ex) { this.emit('error', ex); return; } this.emit(msgObj.type, msgObj); } /** * Sends a message to the remote device. * @param {string} err The error string * @param {string} address The remote address. * @param {number} remote The remote port. */ WebClientConnection.prototype._send = function(msgObj) { var sendBuffer = messageHandler.packOutgoingMessage(msgObj); try { this.socket.emit('event', sendBuffer); } catch (ex) { console.error('WebClientConnection._send(): ', ex); } }; module.exports = WebClientConnection;