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web-ifc-viewer

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import { Camera, Group, Mesh, WebGLRenderTarget } from 'three'; import { IfcManager } from '../ifc'; import { IfcContext } from '../context'; export interface Shadow { root: Group; rt: WebGLRenderTarget; rtBlur: WebGLRenderTarget; blurPlane: Mesh; camera: Camera; } export declare class ShadowDropper { shadows: { [id: string]: Shadow; }; cameraHeight: number; darkness: number; opacity: number; resolution: number; amount: number; planeColor: number; shadowOffset: number; private tempMaterial; private depthMaterial; private context; private IFC; constructor(context: IfcContext, IFC: IfcManager); dispose(): void; renderShadow(modelID: number): Promise<void>; renderShadowOfMesh(model: Mesh, id?: string): void; deleteShadow(id: string): void; private createPlanes; private initializeShadow; private bakeShadow; private initializeCamera; private initializeRenderTargets; private initializeRoot; private createBasePlane; private createBlurPlane; private createPlaneMaterial; private initializeDepthMaterial; private createShadow; private createCamera; private getSizeAndCenter; private getLowestYCoordinate; private blurShadow; }