UNPKG

web-animations-js

Version:

JavaScript implementation of the Web Animations API

131 lines (110 loc) 3.75 kB
// Copyright 2014 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. (function(scope, testing) { var composeMatrix = (function() { function multiply(a, b) { var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { for (var k = 0; k < 4; k++) { result[i][j] += b[i][k] * a[k][j]; } } } return result; } function is2D(m) { return ( m[0][2] == 0 && m[0][3] == 0 && m[1][2] == 0 && m[1][3] == 0 && m[2][0] == 0 && m[2][1] == 0 && m[2][2] == 1 && m[2][3] == 0 && m[3][2] == 0 && m[3][3] == 1); } function composeMatrix(translate, scale, skew, quat, perspective) { var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; for (var i = 0; i < 4; i++) { matrix[i][3] = perspective[i]; } for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { matrix[3][i] += translate[j] * matrix[j][i]; } } var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; rotMatrix[0][0] = 1 - 2 * (y * y + z * z); rotMatrix[0][1] = 2 * (x * y - z * w); rotMatrix[0][2] = 2 * (x * z + y * w); rotMatrix[1][0] = 2 * (x * y + z * w); rotMatrix[1][1] = 1 - 2 * (x * x + z * z); rotMatrix[1][2] = 2 * (y * z - x * w); rotMatrix[2][0] = 2 * (x * z - y * w); rotMatrix[2][1] = 2 * (y * z + x * w); rotMatrix[2][2] = 1 - 2 * (x * x + y * y); matrix = multiply(matrix, rotMatrix); var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; if (skew[2]) { temp[2][1] = skew[2]; matrix = multiply(matrix, temp); } if (skew[1]) { temp[2][1] = 0; temp[2][0] = skew[0]; matrix = multiply(matrix, temp); } if (skew[0]) { temp[2][0] = 0; temp[1][0] = skew[0]; matrix = multiply(matrix, temp); } for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { matrix[i][j] *= scale[i]; } } if (is2D(matrix)) { return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1]]; } return matrix[0].concat(matrix[1], matrix[2], matrix[3]); } return composeMatrix; })(); function clamp(x, min, max) { return Math.max(Math.min(x, max), min); }; function quat(fromQ, toQ, f) { var product = scope.dot(fromQ, toQ); product = clamp(product, -1.0, 1.0); var quat = []; if (product === 1.0) { quat = fromQ; } else { var theta = Math.acos(product); var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product); for (var i = 0; i < 4; i++) { quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) + toQ[i] * w); } } return quat; } scope.composeMatrix = composeMatrix; scope.quat = quat; })(webAnimations1, webAnimationsTesting);