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weather-te

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A light weather visualization library.

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import { ParticleConfig, ParticleRenderer } from '../particle-renderer'; import { GridDataImage } from '../../source/grid-data-image'; export declare class ParticleWebglRenderer extends ParticleRenderer { private gl; private _particlesNumber; private viewportExtent; private sourceBoundary; private type; private lineWidth; private speedFactor; private fadeOpacity; private dropRate; private dropRateBump; private colorRamp; private screenProgram; private drawProgram; private drawParticlesProgram; private updateProgram; private drawPartProgram; private updatePartProgram; private particleProgramWind; private particleProgramWindPart; private particleProgramWaves; private uvTexture; private particleStateTexture0; private particleStateTexture1; private particleStateTexture2; private backgroundTexture; private screenTexture; private colorRampTexture; private quadBuffer; private framebuffer; private particleStateResolution; private particleIndexBuffer; private particleRectBuffer; private particleRectIndicesBuffer; constructor(); setLayerCanvas(canvas: HTMLCanvasElement): void; setProgram(): void; setColorRamp(colors: any): void; resize(): void; set particlesNumber(numParticles: number); get particlesNumber(): number; setData(data: GridDataImage): void; setConfig(config: ParticleConfig): void; clear(): void; dispose(): void; render(): void; private drawScreen; private drawTexture; private drawParticles; private updateParticles; }