weather-te
Version:
A light weather visualization library.
54 lines (53 loc) • 1.69 kB
TypeScript
import { ParticleConfig, ParticleRenderer } from '../particle-renderer';
import { GridDataImage } from '../../source/grid-data-image';
export declare class ParticleWebglRenderer extends ParticleRenderer {
private gl;
private _particlesNumber;
private viewportExtent;
private sourceBoundary;
private type;
private lineWidth;
private speedFactor;
private fadeOpacity;
private dropRate;
private dropRateBump;
private colorRamp;
private screenProgram;
private drawProgram;
private drawParticlesProgram;
private updateProgram;
private drawPartProgram;
private updatePartProgram;
private particleProgramWind;
private particleProgramWindPart;
private particleProgramWaves;
private uvTexture;
private particleStateTexture0;
private particleStateTexture1;
private particleStateTexture2;
private backgroundTexture;
private screenTexture;
private colorRampTexture;
private quadBuffer;
private framebuffer;
private particleStateResolution;
private particleIndexBuffer;
private particleRectBuffer;
private particleRectIndicesBuffer;
constructor();
setLayerCanvas(canvas: HTMLCanvasElement): void;
setProgram(): void;
setColorRamp(colors: any): void;
resize(): void;
set particlesNumber(numParticles: number);
get particlesNumber(): number;
setData(data: GridDataImage): void;
setConfig(config: ParticleConfig): void;
clear(): void;
dispose(): void;
render(): void;
private drawScreen;
private drawTexture;
private drawParticles;
private updateParticles;
}