weather-te
Version:
A light weather visualization library.
31 lines (30 loc) • 1.14 kB
TypeScript
import { ProgramWrapper } from './webgl/util';
export interface ParticleProgramAttributes {
a_pos: number;
a_index: number;
}
export interface ParticleProgramUniforms {
u_screen: WebGLUniformLocation;
u_opacity: WebGLUniformLocation;
u_wind: WebGLUniformLocation;
u_particles: WebGLUniformLocation;
u_color_ramp: WebGLUniformLocation;
u_particles1: WebGLUniformLocation;
u_particles2: WebGLUniformLocation;
u_particles_res: WebGLUniformLocation;
u_viewport: WebGLUniformLocation;
u_wind_min: WebGLUniformLocation;
u_wind_max: WebGLUniformLocation;
uVPars1: WebGLUniformLocation;
u_wind_res: WebGLUniformLocation;
u_rand_seed: WebGLUniformLocation;
u_speed_factor: WebGLUniformLocation;
u_drop_rate: WebGLUniformLocation;
u_drop_rate_bump: WebGLUniformLocation;
}
export declare abstract class ParticleProgram {
screenProgram: ProgramWrapper<string, any>;
drawParticleProgram: ProgramWrapper<string, any>;
updateParticleProgram: ProgramWrapper<string, any>;
abstract createProgram(gl: WebGLRenderingContext): void;
}