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weather-te

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A light weather visualization library.

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import { ProgramWrapper } from './webgl/util'; export interface ParticleProgramAttributes { a_pos: number; a_index: number; } export interface ParticleProgramUniforms { u_screen: WebGLUniformLocation; u_opacity: WebGLUniformLocation; u_wind: WebGLUniformLocation; u_particles: WebGLUniformLocation; u_color_ramp: WebGLUniformLocation; u_particles1: WebGLUniformLocation; u_particles2: WebGLUniformLocation; u_particles_res: WebGLUniformLocation; u_viewport: WebGLUniformLocation; u_wind_min: WebGLUniformLocation; u_wind_max: WebGLUniformLocation; uVPars1: WebGLUniformLocation; u_wind_res: WebGLUniformLocation; u_rand_seed: WebGLUniformLocation; u_speed_factor: WebGLUniformLocation; u_drop_rate: WebGLUniformLocation; u_drop_rate_bump: WebGLUniformLocation; } export declare abstract class ParticleProgram { screenProgram: ProgramWrapper<string, any>; drawParticleProgram: ProgramWrapper<string, any>; updateParticleProgram: ProgramWrapper<string, any>; abstract createProgram(gl: WebGLRenderingContext): void; }