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weather-te

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A light weather visualization library.

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import { Renderer } from './renderer'; import { TileGraySource } from '../source/tile-gray-source'; import { Units } from './units'; import { GraySource } from '../source/gray-source'; export interface Feather { lonLat: number[]; worldXYZ: number[]; canvasPosition: number[]; u: number; v: number; value: number; direction: number; featherId: string; } export declare class FeatherRenderer extends Renderer { source: TileGraySource | GraySource; protected color: string; protected pixelInterval: number; protected pixelSide: number; protected units: Units; protected featherArr: Feather[]; protected svgArr: any; protected iconCache: Record<string, any>; protected icons: any; protected computed: boolean; constructor(); setLayerCanvas(canvas: HTMLCanvasElement): void; clear(): void; render(): void; setConfig(config: any): void; protected computePosition(): void; protected computeValue(feather: Feather): void; protected windValue2svg(value: any): string; protected windValue2svgByMeter(value: any): string; protected windValue2svgByKnots(value: any): string; protected seacurrentsValue2svg(value: any): string; loadFeather(customAssets: Record<string, string>, iconType: string): void; prepareFeather(iconType: string): void; protected drawFeather(ctx: CanvasRenderingContext2D, feather: Feather): void; }