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wavesurfer.js

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Interactive navigable audio visualization using Web Audio and Canvas

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<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>wavesurfer.js | Media Element Example</title> <link href="data:image/gif;" rel="icon" type="image/x-icon" /> <!-- Bootstrap --> <link href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" rel="stylesheet"> <link rel="stylesheet" href="../css/style.css" /> <link rel="stylesheet" href="../css/ribbon.css" /> <link rel="screenshot" itemprop="screenshot" href="https://katspaugh.github.io/wavesurfer.js/example/screenshot.png" /> <!-- wavesurfer.js --> <script src="../../dist/wavesurfer.min.js"></script> <script src="../../plugin/wavesurfer.regions.js"></script> <!-- Demo --> <script src="main.js"></script> </head> <body itemscope itemtype="http://schema.org/WebApplication"> <div class="container"> <div class="header"> <ul class="nav nav-pills pull-right"> <li><a href="/"><i class="glyphicon glyphicon-home"></i></a></li> </ul> <h1 itemprop="name">Media Element Fallback Example</h1> </div> <div id="demo"> <div id="waveform"> <!-- Here be the waveform --> </div> <div class="controls"> <button class="btn btn-primary" data-action="play"> <i class="glyphicon glyphicon-play"></i> Play / <i class="glyphicon glyphicon-pause"></i> Pause </button> </div> </div> <div class="row marketing"> <h3>How to Enable the Fallback</h3> <hr /> <p> <strong>wavesurfer.js</strong> will automatically fallback to HTML5 Media if Web Audio is not supported. However, you can choose to use audio element manually. Simply set the <code>backend</code> option to <code>"MediaElement"</code>. </p> <p> <pre><code>var wavesurfer = Object.create(WaveSurfer); wavesurfer.init({ container: document.querySelector('#wave'), backend: 'MediaElement' }); </code></pre> </p> <h3>Pre-rendered Peaks</h3> <p> If you have pre-rendered peaks (on your server), you can pass them into the <code>load</code> function. This is optional–if you don't provide any peaks, <strong>waserver.js</strong> will first draw a thin line instead of a waveform, then attempt to download the audio file via Ajax and decode it with Web Audio if available. </p> <p> <pre><code>wavesurfer.load('example/media/demo.mp3');</code></pre> </p> <p> Press this button to see the same demo with pre-decoded peaks: <button class="btn btn-warning" data-action="peaks"> Load with pre-rendered peaks </button> </p> </div> <div class="footer row"> <div class="col-sm-12"> <a rel="license" href="https://creativecommons.org/licenses/by/3.0/deed.en_US"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by/3.0/80x15.png" /></a> </div> <div class="col-sm-7"> <span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/Text" property="dct:title" rel="dct:type">wavesurfer.js</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="https://github.com/katspaugh/wavesurfer.js" property="cc:attributionName" rel="cc:attributionURL">katspaugh</a> is licensed under a&nbsp;<a style="white-space: nowrap" rel="license" href="https://creativecommons.org/licenses/by/3.0/deed.en_US">Creative Commons Attribution 3.0 Unported License</a>. </div> <div class="col-sm-5"> <div class="pull-right"> <noindex> The audio file is from <a rel="nofollow" href="http://spokencorpora.ru/">spokencorpora.ru</a>, used with permission. </noindex> </div> </div> </div> </div> <div class="github-fork-ribbon-wrapper right"> <div class="github-fork-ribbon"> <a itemprop="isBasedOnUrl" href="https://github.com/katspaugh/wavesurfer.js">Fork me on GitHub</a> </div> </div> <script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-50026819-1', 'wavesurfer.fm'); ga('send', 'pageview'); </script> </body> </html>