wavesurfer.js
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Interactive navigable audio visualization using Web Audio and Canvas
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# wavesurfer.js
Interactive navigable audio visualization using
[Web Audio](https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html)
and Canvas.

### API in examples
Create an instance:
```javascript
var wavesurfer = Object.create(WaveSurfer);
```
Initialize it with a container element (plus some options):
```javascript
wavesurfer.init({
container: '#wave',
waveColor: 'violet',
progressColor: 'purple'
});
```
Subscribe to some events:
```javascript
wavesurfer.on('ready', function () {
wavesurfer.play();
});
```
Load an audio file from a URL:
```javascript
wavesurfer.load('example/media/demo.wav');
```
See the example code
[here](https://github.com/katspaugh/wavesurfer.js/blob/master/example/main.js).
### WaveSurfer Options
| option | type | default | description |
| --- | --- | --- | --- |
| `audioContext` | string | `null` | Use your own previously initialized `AudioContext` or leave blank. |
| `audioRate` | float | `1` | Speed at which to play audio. Lower number is slower. |
| `backend` | string | `WebAudio` | `WebAudio` or `AudioElement`. In most cases you don't have to set this manually. `AudioElement` is a fallback for unsupported browsers. |
| `container` | mixed | _none_ | CSS-selector or HTML-element where the waveform should be drawn. This is the only required parameter. |
| `cursorColor` | string | `#333` | The fill color of the cursor indicating the playhead position. |
| `cursorWidth` | integer | `1` | Measured in pixels. |
| `fillParent` | boolean | `true` | Whether to fill the entire container or draw only according to `minPxPerSec`. |
| `height` | integer | `128` | The height of the waveform. Measured in pixels. |
| `hideScrollbar` | boolean | `false` | Whether to hide the horizontal scrollbar when one would normally be shown. |
| `interact` | boolean | `true` | Whether the mouse interaction will be enabled at initialization. You can switch this parameter at any time later on. |
| `minPxPerSec` | integer | `50` | Minimum number of pixels per second of audio. |
| `normalize` | boolean | `false` | If `true`, normalize by the maximum peak instead of 1.0. |
| `pixelRatio` | integer | `window.devicePixelRatio` | Can be set to `1` for faster rendering. |
| `progressColor` | string | `#555` | The fill color of the part of the waveform behind the cursor. |
| `scrollParent` | boolean | `false` | Whether to scroll the container with a lengthy waveform. Otherwise the waveform is shrinked to container width (see `fillParent`). |
| `skipLength` | float | `2` | Number of seconds to skip with the `skipForward()` and `skipBackward()` methods. |
| `waveColor` | string | `#999` | The fill color of the waveform after the cursor. |
### WaveSurfer Methods
All methods are intentionally public, but the most readily available are the following:
* `init(options)` – Initializes with the options listed above.
* `destroy()` – Removes events, elements and disconnects Web Audio nodes.
* `empty()` – Clears the waveform as if a zero-length audio is loaded.
* `getCurrentTime()` – Returns current progress in seconds.
* `getDuration()` – Returns the duration of an audio clip in seconds.
* `load(url)` – Loads an audio from URL via XHR. Returns XHR object.
* `on(eventName, callback)` – Subscribes to an event. See `WaveSurfer Events` section below for a list.
* `pause()` – Stops playback.
* `play([start[, end]])` – Starts playback from the current position. Optional `start` and `end` measured in seconds can be used to set the range of audio to play.
* `playPause()` – Plays if paused, pauses if playing.
* `seekAndCenter(progress)` – Seeks to a progress and centers view [0..1] (0 = beginning, 1 = end).
* `seekTo(progress)` – Seeks to a progress [0..1] (0=beginning, 1=end).
* `setFilter(filters)` - For inserting your own WebAudio nodes into the graph. See `Connecting Filters` below.
* `setPlaybackRate(rate)` – Sets the speed of playback (`0.5` is half speed, `1` is normal speed, `2` is double speed and so on).
* `setVolume(newVolume)` – Sets the playback volume to a new value [0..1] (0 = silent, 1 = maximum).
* `skip(offset)` – Skip a number of seconds from the current position (use a negative value to go backwards).
* `skipBackward()` - Rewind `skipLength` seconds.
* `skipForward()` - Skip ahead `skipLength` seconds.
* `stop()` – Stops and goes to the beginning.
* `toggleMute()` – Toggles the volume on and off.
* `toggleInteraction()` – Toggle mouse interaction.
* `toggleScroll()` – Toggles `scrollParent`.
##### Connecting Filters
You can insert your own Web Audio nodes into the graph using the method `setFilter()`. Example:
```javascript
var lowpass = wavesurfer.backend.ac.createBiquadFilter();
wavesurfer.backend.setFilter(lowpass);
```
### WaveSurfer Events
General events:
* `error` – Occurs on error. Callback will receive (string) error message.
* `finish` – When it finishes playing.
* `loading` – Fires continuously when loading via XHR or drag'n'drop. Callback will receive (integer) loading progress in percents [0..100] and (object) event target.
* `mouseup` - When a mouse button goes up. Callback will receive `MouseEvent` object.
* `play` – When play starts.
* `ready` – When audio is loaded, decoded and the waveform drawn.
* `scroll` - When the scrollbar is moved. Callback will receive a `ScrollEvent` object.
* `seek` – On seeking. Callback will receive (float) progress [0..1].
Region events (exposed by the Regions plugin):
* `region-in` – When playback enters a region. Callback will receive the `Region` object.
* `region-out`– When playback leaves a region. Callback will receive the `Region` object.
* `region-mouseenter` - When the mouse moves over a region. Callback will receive the `Region` object, and a `MouseEvent` object.
* `region-mouseleave` - When the mouse leaves a region. Callback will receive the `Region` object, and a `MouseEvent` object.
* `region-click` - When the mouse clicks on a region. Callback will receive the `Region` object, and a `MouseEvent` object.
* `region-dblclick` - When the mouse double-clicks on a region. Callback will receive the `Region` object, and a `MouseEvent` object.
* `region-created` – When a region is created. Callback will receive the `Region` object.
* `region-updated` – When a region is updated. Callback will receive the `Region` object.
* `region-removed` – When a region is removed. Callback will receive the `Region` object.
## Regions Plugin
Regions are visual overlays on waveform that can be used to play and
loop portions of audio. Regions can be dragged and resized.
Visual customization is possible via CSS (using the selectors
`.wavesurfer-region` and `.wavesurfer-handle`).
To enable the plugin, add the script `plugin/wavesurfer.regions.js` to
your page.
After doing that, use `wavesurfer.addRegion()` to create Region objects.
#### Exposed Methods
* `addRegion(options)` – Creates a region on the waveform. Returns a `Region` object. See `Region Options`, `Region Methods` and `Region Events` below.
* `clearRegions()` – Removes all regions.
* `enableDragSelection(options)` – Lets you create regions by selecting.
areas of the waveform with mouse. `options` are Region objects' params (see below).
### Region Options
| option | type | default | description |
| --- | --- | --- | --- |
| `id` | string | random | The id of the region. |
| `start` | float | `0` | The start position of the region (in seconds). |
| `end` | float | `0` | The end position of the region (in seconds). |
| `loop` | boolean | `false` | Whether to loop the region when played back. |
| `drag` | boolean | `true` | Allow/dissallow dragging the region. |
| `resize` | boolean | `true` | Allow/dissallow resizing the region. |
| `color` | string | `"rgba(0, 0, 0, 0.1)"` | HTML color code. |
### Region Methods
* `remove()` - Remove the region object.
* `update(options)` - Modify the settings of the region.
* `play()` - Play the audio region from the start to end position.
### Region Events
General events:
* `in` - When playback enters the region.
* `out` - When playback leaves the region.
* `remove` - Happens just before the region is removed.
* `update` - When the region's options are updated.
Mouse events:
* `click` - When the mouse clicks on the region. Callback will receive a `MouseEvent`.
* `dblclick` - When the mouse double-clicks on the region. Callback will receive a `MouseEvent`.
* `over` - When mouse moves over the region. Callback will receive a `MouseEvent`.
* `leave` - When mouse leaves the region. Callback will receive a `MouseEvent`.
# Credits
Initial idea by [Alex Khokhulin](https://github.com/xoxulin). Many
thanks to
[the awesome contributors](https://github.com/katspaugh/wavesurfer.js/contributors)!
# License

This work is licensed under a
[Creative Commons Attribution 3.0 Unported License](http://creativecommons.org/licenses/by/3.0/deed.en_US).