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wavefile

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Create, read and write wav files according to the specs.

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/* * Copyright (c) 2019 Rafael da Silva Rocha. * Copyright (c) 2017 Brett Zamir, 2012 Niklas von Hertzen * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; /** * Encode a byte buffer as a base64 string. * @param {!Uint8Array} bytes The buffer. * @return {string} A .wav file as a DataURI. */ export function encode(bytes) { /** @type {string} */ let base64 = ''; for (let i = 0; i < bytes.length; i += 3) { base64 += chars[bytes[i] >> 2]; base64 += chars[(bytes[i] & 3) << 4 | bytes[i + 1] >> 4]; base64 += chars[(bytes[i + 1] & 15) << 2 | bytes[i + 2] >> 6]; base64 += chars[bytes[i + 2] & 63]; } if (bytes.length % 3 === 2) { base64 = base64.substring(0, base64.length - 1) + '='; } else if (bytes.length % 3 === 1) { base64 = base64.substring(0, base64.length - 2) + '=='; } return base64; } /** * Decode a base64 string as a byte as buffer. * @param {string} base64 A .wav file as a DataURI. * @return {!Uint8Array} A .wav file as a DataURI. */ export function decode(base64) { /** @type {!Uint8Array} */ let lookup = new Uint8Array(256); for (let i = 0; i < chars.length; i++) { lookup[chars.charCodeAt(i)] = i; } /** @type {number} */ let bufferLength = base64.length * 0.75; if (base64[base64.length - 1] === '=') { bufferLength--; if (base64[base64.length - 2] === '=') { bufferLength--; } } /** @type {!Uint8Array} */ let bytes = new Uint8Array(bufferLength); for (let i = 0, j = 0; i < base64.length; i += 4) { /** @type {number} */ let encoded1 = lookup[base64.charCodeAt(i)]; /** @type {number} */ let encoded2 = lookup[base64.charCodeAt(i + 1)]; /** @type {number} */ let encoded3 = lookup[base64.charCodeAt(i + 2)]; /** @type {number} */ let encoded4 = lookup[base64.charCodeAt(i + 3)]; bytes[j++] = encoded1 << 2 | encoded2 >> 4; bytes[j++] = (encoded2 & 15) << 4 | encoded3 >> 2; bytes[j++] = (encoded3 & 3) << 6 | encoded4 & 63; } return bytes; }