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wasmoon

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A real lua VM with JS bindings made with webassembly

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/// <reference types="emscripten" /> import { EnvironmentVariables, LuaReturn, LuaState, LuaType } from './types'; interface LuaEmscriptenModule extends EmscriptenModule { ccall: typeof ccall; addFunction: typeof addFunction; removeFunction: typeof removeFunction; setValue: typeof setValue; getValue: typeof getValue; FS: typeof FS; stringToNewUTF8: typeof allocateUTF8; lengthBytesUTF8: typeof lengthBytesUTF8; stringToUTF8: typeof stringToUTF8; ENV: EnvironmentVariables; _realloc: (pointer: number, size: number) => number; } export default class LuaWasm { static initialize(customWasmFileLocation?: string, environmentVariables?: EnvironmentVariables): Promise<LuaWasm>; module: LuaEmscriptenModule; luaL_checkversion_: (L: LuaState, ver: number, sz: number) => void; luaL_getmetafield: (L: LuaState, obj: number, e: string | null) => LuaType; luaL_callmeta: (L: LuaState, obj: number, e: string | null) => number; luaL_tolstring: (L: LuaState, idx: number, len: number | null) => string; luaL_argerror: (L: LuaState, arg: number, extramsg: string | null) => number; luaL_typeerror: (L: LuaState, arg: number, tname: string | null) => number; luaL_checklstring: (L: LuaState, arg: number, l: number | null) => string; luaL_optlstring: (L: LuaState, arg: number, def: string | null, l: number | null) => string; luaL_checknumber: (L: LuaState, arg: number) => number; luaL_optnumber: (L: LuaState, arg: number, def: number) => number; luaL_checkinteger: (L: LuaState, arg: number) => number; luaL_optinteger: (L: LuaState, arg: number, def: number) => number; luaL_checkstack: (L: LuaState, sz: number, msg: string | null) => void; luaL_checktype: (L: LuaState, arg: number, t: number) => void; luaL_checkany: (L: LuaState, arg: number) => void; luaL_newmetatable: (L: LuaState, tname: string | null) => number; luaL_setmetatable: (L: LuaState, tname: string | null) => void; luaL_testudata: (L: LuaState, ud: number, tname: string | null) => number; luaL_checkudata: (L: LuaState, ud: number, tname: string | null) => number; luaL_where: (L: LuaState, lvl: number) => void; luaL_fileresult: (L: LuaState, stat: number, fname: string | null) => number; luaL_execresult: (L: LuaState, stat: number) => number; luaL_ref: (L: LuaState, t: number) => number; luaL_unref: (L: LuaState, t: number, ref: number) => void; luaL_loadfilex: (L: LuaState, filename: string | null, mode: string | null) => LuaReturn; luaL_loadbufferx: (L: LuaState, buff: string | number | null, sz: number, name: string | number | null, mode: string | null) => LuaReturn; luaL_loadstring: (L: LuaState, s: string | null) => LuaReturn; luaL_newstate: () => LuaState; luaL_len: (L: LuaState, idx: number) => number; luaL_addgsub: (b: number | null, s: string | null, p: string | null, r: string | null) => void; luaL_gsub: (L: LuaState, s: string | null, p: string | null, r: string | null) => string; luaL_setfuncs: (L: LuaState, l: number | null, nup: number) => void; luaL_getsubtable: (L: LuaState, idx: number, fname: string | null) => number; luaL_traceback: (L: LuaState, L1: LuaState, msg: string | null, level: number) => void; luaL_requiref: (L: LuaState, modname: string | null, openf: number, glb: number) => void; luaL_buffinit: (L: LuaState, B: number | null) => void; luaL_prepbuffsize: (B: number | null, sz: number) => string; luaL_addlstring: (B: number | null, s: string | null, l: number) => void; luaL_addstring: (B: number | null, s: string | null) => void; luaL_addvalue: (B: number | null) => void; luaL_pushresult: (B: number | null) => void; luaL_pushresultsize: (B: number | null, sz: number) => void; luaL_buffinitsize: (L: LuaState, B: number | null, sz: number) => string; lua_newstate: (f: number | null, ud: number | null) => LuaState; lua_close: (L: LuaState) => void; lua_newthread: (L: LuaState) => LuaState; lua_resetthread: (L: LuaState) => LuaReturn; lua_atpanic: (L: LuaState, panicf: number) => number; lua_version: (L: LuaState) => number; lua_absindex: (L: LuaState, idx: number) => number; lua_gettop: (L: LuaState) => number; lua_settop: (L: LuaState, idx: number) => void; lua_pushvalue: (L: LuaState, idx: number) => void; lua_rotate: (L: LuaState, idx: number, n: number) => void; lua_copy: (L: LuaState, fromidx: number, toidx: number) => void; lua_checkstack: (L: LuaState, n: number) => number; lua_xmove: (from: LuaState, to: LuaState, n: number) => void; lua_isnumber: (L: LuaState, idx: number) => number; lua_isstring: (L: LuaState, idx: number) => number; lua_iscfunction: (L: LuaState, idx: number) => number; lua_isinteger: (L: LuaState, idx: number) => number; lua_isuserdata: (L: LuaState, idx: number) => number; lua_type: (L: LuaState, idx: number) => LuaType; lua_typename: (L: LuaState, tp: number) => string; lua_tonumberx: (L: LuaState, idx: number, isnum: number | null) => number; lua_tointegerx: (L: LuaState, idx: number, isnum: number | null) => bigint; lua_toboolean: (L: LuaState, idx: number) => number; lua_tolstring: (L: LuaState, idx: number, len: number | null) => string; lua_rawlen: (L: LuaState, idx: number) => number; lua_tocfunction: (L: LuaState, idx: number) => number; lua_touserdata: (L: LuaState, idx: number) => number; lua_tothread: (L: LuaState, idx: number) => LuaState; lua_topointer: (L: LuaState, idx: number) => number; lua_arith: (L: LuaState, op: number) => void; lua_rawequal: (L: LuaState, idx1: number, idx2: number) => number; lua_compare: (L: LuaState, idx1: number, idx2: number, op: number) => number; lua_pushnil: (L: LuaState) => void; lua_pushnumber: (L: LuaState, n: number) => void; lua_pushinteger: (L: LuaState, n: bigint) => void; lua_pushlstring: (L: LuaState, s: string | number | null, len: number) => string; lua_pushstring: (L: LuaState, s: string | number | null) => string; lua_pushcclosure: (L: LuaState, fn: number, n: number) => void; lua_pushboolean: (L: LuaState, b: number) => void; lua_pushlightuserdata: (L: LuaState, p: number | null) => void; lua_pushthread: (L: LuaState) => number; lua_getglobal: (L: LuaState, name: string | null) => LuaType; lua_gettable: (L: LuaState, idx: number) => LuaType; lua_getfield: (L: LuaState, idx: number, k: string | null) => LuaType; lua_geti: (L: LuaState, idx: number, n: bigint) => LuaType; lua_rawget: (L: LuaState, idx: number) => number; lua_rawgeti: (L: LuaState, idx: number, n: bigint) => LuaType; lua_rawgetp: (L: LuaState, idx: number, p: number | null) => LuaType; lua_createtable: (L: LuaState, narr: number, nrec: number) => void; lua_newuserdatauv: (L: LuaState, sz: number, nuvalue: number) => number; lua_getmetatable: (L: LuaState, objindex: number) => number; lua_getiuservalue: (L: LuaState, idx: number, n: number) => LuaType; lua_setglobal: (L: LuaState, name: string | null) => void; lua_settable: (L: LuaState, idx: number) => void; lua_setfield: (L: LuaState, idx: number, k: string | null) => void; lua_seti: (L: LuaState, idx: number, n: bigint) => void; lua_rawset: (L: LuaState, idx: number) => void; lua_rawseti: (L: LuaState, idx: number, n: bigint) => void; lua_rawsetp: (L: LuaState, idx: number, p: number | null) => void; lua_setmetatable: (L: LuaState, objindex: number) => number; lua_setiuservalue: (L: LuaState, idx: number, n: number) => number; lua_callk: (L: LuaState, nargs: number, nresults: number, ctx: number, k: number | null) => void; lua_pcallk: (L: LuaState, nargs: number, nresults: number, errfunc: number, ctx: number, k: number | null) => number; lua_load: (L: LuaState, reader: number | null, dt: number | null, chunkname: string | null, mode: string | null) => LuaReturn; lua_dump: (L: LuaState, writer: number | null, data: number | null, strip: number) => number; lua_yieldk: (L: LuaState, nresults: number, ctx: number, k: number | null) => number; lua_resume: (L: LuaState, from: LuaState | null, narg: number, nres: number | null) => LuaReturn; lua_status: (L: LuaState) => LuaReturn; lua_isyieldable: (L: LuaState) => number; lua_setwarnf: (L: LuaState, f: number | null, ud: number | null) => void; lua_warning: (L: LuaState, msg: string | null, tocont: number) => void; lua_error: (L: LuaState) => number; lua_next: (L: LuaState, idx: number) => number; lua_concat: (L: LuaState, n: number) => void; lua_len: (L: LuaState, idx: number) => void; lua_stringtonumber: (L: LuaState, s: string | null) => number; lua_getallocf: (L: LuaState, ud: number | null) => number; lua_setallocf: (L: LuaState, f: number | null, ud: number | null) => void; lua_toclose: (L: LuaState, idx: number) => void; lua_closeslot: (L: LuaState, idx: number) => void; lua_getstack: (L: LuaState, level: number, ar: number | null) => number; lua_getinfo: (L: LuaState, what: string | null, ar: number | null) => number; lua_getlocal: (L: LuaState, ar: number | null, n: number) => string; lua_setlocal: (L: LuaState, ar: number | null, n: number) => string; lua_getupvalue: (L: LuaState, funcindex: number, n: number) => string; lua_setupvalue: (L: LuaState, funcindex: number, n: number) => string; lua_upvalueid: (L: LuaState, fidx: number, n: number) => number; lua_upvaluejoin: (L: LuaState, fidx1: number, n1: number, fidx2: number, n2: number) => void; lua_sethook: (L: LuaState, func: number | null, mask: number, count: number) => void; lua_gethook: (L: LuaState) => number; lua_gethookmask: (L: LuaState) => number; lua_gethookcount: (L: LuaState) => number; lua_setcstacklimit: (L: LuaState, limit: number) => number; luaopen_base: (L: LuaState) => number; luaopen_coroutine: (L: LuaState) => number; luaopen_table: (L: LuaState) => number; luaopen_io: (L: LuaState) => number; luaopen_os: (L: LuaState) => number; luaopen_string: (L: LuaState) => number; luaopen_utf8: (L: LuaState) => number; luaopen_math: (L: LuaState) => number; luaopen_debug: (L: LuaState) => number; luaopen_package: (L: LuaState) => number; luaL_openlibs: (L: LuaState) => void; private referenceTracker; private referenceMap; private availableReferences; private lastRefIndex?; constructor(module: LuaEmscriptenModule); lua_remove(luaState: LuaState, index: number): void; lua_pop(luaState: LuaState, count: number): void; luaL_getmetatable(luaState: LuaState, name: string): LuaType; lua_yield(luaState: LuaState, count: number): number; lua_upvalueindex(index: number): number; ref(data: unknown): number; unref(index: number): void; getRef(index: number): any | undefined; getLastRefIndex(): number | undefined; printRefs(): void; private cwrap; } export {};