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wasmoon

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A real lua VM with JS bindings made with webassembly

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[![Build Status](https://github.com/ceifa/wasmoon/actions/workflows/publish.yml/badge.svg)](https://github.com/ceifa/wasmoon/actions/workflows/publish.yml) [![npm](https://img.shields.io/npm/v/wasmoon.svg)](https://npmjs.com/package/wasmoon) [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) # Wasmoon This package aims to provide a way to: - Embed Lua to any Node.js, Deno or Web Application. - Run lua code in any operational system - Interop Lua and JS without memory leaks (including the DOM) ## API Usage To initialize, create a new Lua state, register the standard library, set a global variable, execute a code and get a global variable: ```js const { LuaFactory } = require('wasmoon') // Initialize a new lua environment factory // You can pass the wasm location as the first argument, useful if you are using wasmoon on a web environment and want to host the file by yourself const factory = new LuaFactory() // Create a standalone lua environment from the factory const lua = await factory.createEngine() try { // Set a JS function to be a global lua function lua.global.set('sum', (x, y) => x + y) // Run a lua string await lua.doString(` print(sum(10, 10)) function multiply(x, y) return x * y end `) // Get a global lua function as a JS function const multiply = lua.global.get('multiply') console.log(multiply(10, 10)) } finally { // Close the lua environment, so it can be freed lua.global.close() } ``` ## CLI Usage Although Wasmoon has been designed to be embedded, you can run it on command line as well, but, if you want something more robust on this, we recommend to take a look at [demoon](https://github.com/ceifa/demoon). ```sh $: wasmoon [options] [file] [args] ``` Available options are: - `-l`: Include a file or directory - `-i`: Enter interactive mode after running the files ### Example: ```sh $: wasmoon -i sum.lua 10 30 ``` And if you are in Unix, you can also use it as a script interpreter with [Shebang](<https://en.wikipedia.org/wiki/Shebang_(Unix)>): ```lua #!/usr/bin/env wasmoon return arg[1] + arg[2] ``` ```sh $: ./sum.lua 10 30 ``` ## When to use wasmoon and fengari Wasmoon compiles the [official Lua code](https://github.com/lua/lua) to webassembly and creates an abstraction layer to interop between Lua and JS, instead of [fengari](https://github.com/fengari-lua/fengari), that is an entire Lua VM rewritten in JS. ### Performance Because of wasm, wasmoon will run Lua code much faster than fengari, but if you are going to interop a lot between JS and Lua, this may be not be true anymore, you probably should test on you specific use case to take the prove. This is the results running a [heap sort code](https://github.com/ceifa/wasmoon/blob/main/bench/heapsort.lua) in a list of 2k numbers 10x(less is better): | wasmoon | fengari | | -------- | --------- | | 15.267ms | 389.923ms | ### Size Fengari is smaller than wasmoon, which can improve the user experience if in web environments: | | wasmoon | fengari | | ----------- | ------- | ------- | | **plain** | 393kB | 214kB | | **gzipped** | 130kB | 69kB | ## Fixing common errors on web environment Bundle/require errors can happen because wasmoon tries to safely import some node modules even in a browser environment, the bundler is not prepared to that since it tries to statically resolve everything on build time. Polyfilling these modules is not the right solution because they are not actually being used, you just have to ignore them: ### Webpack Add the `resolve.fallback` snippet to your config: ```js module.exports = { entry: './src/index.js', // Here is your entry file resolve: { fallback: { path: false, fs: false, child_process: false, crypto: false, url: false, module: false, }, }, } ``` ### Rollup With the package [rollup-plugin-ignore](https://www.npmjs.com/package/rollup-plugin-ignore), add this snippet to your config: ```js export default { input: 'src/index.js', // Here is your entry file, plugins: [ignore(['path', 'fs', 'child_process', 'crypto', 'url', 'module'])], } ``` ### Angular Add the section browser on `package.json`: ```json { "main": "src/index.js", "browser": { "child_process": false, "fs": false, "path": false, "crypto": false, "url": false, "module": false } } ``` ## How to build Firstly download the lua submodule and install the other Node.JS dependencies: ```sh git submodule update --init # download lua submodule npm i # install dependencies ``` ### Windows / Linux / MacOS (Docker way) You need to install [docker](https://www.docker.com/) and ensure it is on your `PATH`. After cloned the repo, to build you just have to run these: ```sh npm run build:wasm:docker:dev # build lua npm run build # build the js code/bridge npm test # ensure everything it's working fine ``` ### Ubuntu / Debian / MacOS You need to install [emscripten](https://emscripten.org/) and ensure it is on your `PATH`. After cloned the repo, to build you just have to run these: ```sh npm run build:wasm:dev # build lua npm run build # build the js code/bridge npm test # ensure everything it's working fine ``` ## Edge Cases ### Null `null` is injected as userdata type if `injectObjects` is set to `true`. This works as expected except that it will evaluate to `true` in Lua. ### Promises Promises can be await'd from Lua with some caveats detailed in the below section. To await a Promise call `:await()` on it which will yield the Lua execution until the promise completes. ```js const { LuaFactory } = require('wasmoon') const factory = new LuaFactory() const lua = await factory.createEngine() try { lua.global.set('sleep', (length) => new Promise((resolve) => setTimeout(resolve, length))) await lua.doString(` sleep(1000):await() `) } finally { lua.global.close() } ``` ### Async/Await It's not possible to await in a callback from JS into Lua. This is a limitation of Lua but there are some workarounds. It can also be encountered when yielding at the top-level of a file. An example where you might encounter this is a snippet like this: ```js local res = sleep(1):next(function () sleep(10):await() return 15 end) print("res", res:await()) ``` Which will throw an error like this: ``` Error: Lua Error(ErrorRun/2): cannot resume dead coroutine at Thread.assertOk (/home/tstableford/projects/wasmoon/dist/index.js:409:23) at Thread.<anonymous> (/home/tstableford/projects/wasmoon/dist/index.js:142:22) at Generator.throw (<anonymous>) at rejected (/home/tstableford/projects/wasmoon/dist/index.js:26:69) ``` Or like this: ``` attempt to yield across a C-call boundary ``` You can workaround this by doing something like below: ```lua function async(callback) return function(...) local co = coroutine.create(callback) local safe, result = coroutine.resume(co, ...) return Promise.create(function(resolve, reject) local function step() if coroutine.status(co) == "dead" then local send = safe and resolve or reject return send(result) end safe, result = coroutine.resume(co) if safe and result == Promise.resolve(result) then result:finally(step) else step() end end result:finally(step) end) end end ```