wasmboy
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Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript. Shell/Debugger in Preact
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text/typescript
// NOTE: Tons of Copy-pasta btween channels, because Classes cannot be instantiated yet in assemblyscript
// Square Channel with Frequency Sweep
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Square_Wave
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Frequency_Sweep
import { getSaveStateMemoryOffset } from '../core';
import { Sound } from './sound';
import { isDutyCycleClockPositiveOrNegativeForWaveform } from './duty';
import { Cpu } from '../cpu/index';
import {
eightBitLoadFromGBMemory,
eightBitStoreIntoGBMemory,
loadBooleanDirectlyFromWasmMemory,
storeBooleanDirectlyToWasmMemory
} from '../memory/index';
import { checkBitOnByte, log, logTimeout } from '../helpers/index';
export class Channel1 {
// Cycle Counter for our sound accumulator
static cycleCounter: i32 = 0;
// Max Length of our Length Load
static MAX_LENGTH: i32 = 64;
// Squarewave channel with volume envelope and frequency sweep functions.
// NR10 -> Sweep Register R/W
static readonly memoryLocationNRx0: i32 = 0xff10;
// -PPP NSSS Sweep period, negate, shift
static NRx0SweepPeriod: i32 = 0;
static NRx0Negate: boolean = false;
static NRx0SweepShift: i32 = 0;
static updateNRx0(value: i32): void {
let oldSweepNegate = Channel1.NRx0Negate;
Channel1.NRx0SweepPeriod = (value & 0x70) >> 4;
Channel1.NRx0Negate = checkBitOnByte(3, value);
Channel1.NRx0SweepShift = value & 0x07;
// Obscure Behavior
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware
// Clearing the sweep negate mode bit in NR10 after at least one sweep calculation has been made,
// using the negate mode since the last trigger causes the channel to be immediately disabled.
// This prevents you from having the sweep lower the frequency then raise the frequency without a trigger inbetween.
if (oldSweepNegate && !Channel1.NRx0Negate && Channel1.sweepNegateShouldDisableChannelOnClear) {
Channel1.isEnabled = false;
}
}
// NR11 -> Sound length/Wave pattern duty (R/W)
static readonly memoryLocationNRx1: i32 = 0xff11;
// DDLL LLLL Duty, Length load (64-L)
static NRx1Duty: i32 = 0;
static NRx1LengthLoad: i32 = 0;
static updateNRx1(value: i32): void {
Channel1.NRx1Duty = (value >> 6) & 0x03;
Channel1.NRx1LengthLoad = value & 0x3f;
// Also need to set our length counter. Taken from the old, setChannelLengthCounter
// Channel length is determined by 64 (or 256 if channel 3), - the length load
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Registers
// Note, this will be different for channel 3
Channel1.lengthCounter = Channel1.MAX_LENGTH - Channel1.NRx1LengthLoad;
}
// NR12 -> Volume Envelope (R/W)
static readonly memoryLocationNRx2: i32 = 0xff12;
// VVVV APPP Starting volume, Envelope add mode, period
static NRx2StartingVolume: i32 = 0;
static NRx2EnvelopeAddMode: boolean = false;
static NRx2EnvelopePeriod: i32 = 0;
static updateNRx2(value: i32): void {
// Handle "Zombie Mode" Obscure behavior
// https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Obscure_Behavior
if (Channel1.isEnabled) {
// If the old envelope period was zero and the envelope is still doing automatic updates,
// volume is incremented by 1, otherwise if the envelope was in subtract mode,
// volume is incremented by 2.
// NOTE: However, from my testing, it ALWAYS increments by one. This was determined
// by my testing for prehistoric man
if (Channel1.NRx2EnvelopePeriod === 0 && Channel1.isEnvelopeAutomaticUpdating) {
// Volume can't be more than 4 bits
Channel1.volume = (Channel1.volume + 1) & 0x0f;
}
// If the mode was changed (add to subtract or subtract to add),
// volume is set to 16-volume. But volume cant be more than 4 bits
if (Channel1.NRx2EnvelopeAddMode !== checkBitOnByte(3, value)) {
Channel1.volume = (16 - Channel1.volume) & 0x0f;
}
}
// Handle the regular write
Channel1.NRx2StartingVolume = (value >> 4) & 0x0f;
Channel1.NRx2EnvelopeAddMode = checkBitOnByte(3, value);
Channel1.NRx2EnvelopePeriod = value & 0x07;
// Also, get our channel is dac enabled
let isDacEnabled = (value & 0xf8) > 0;
Channel1.isDacEnabled = isDacEnabled;
// Blargg length test
// Disabling DAC should disable channel immediately
if (!isDacEnabled) {
Channel1.isEnabled = false;
}
}
// NR13 -> Frequency lo (W)
static readonly memoryLocationNRx3: i32 = 0xff13;
// FFFF FFFF Frequency LSB
static NRx3FrequencyLSB: i32 = 0;
static updateNRx3(value: i32): void {
Channel1.NRx3FrequencyLSB = value;
// Update Channel Frequency
Channel1.frequency = (Channel1.NRx4FrequencyMSB << 8) | value;
}
// NR14 -> Frequency hi (R/W)
static readonly memoryLocationNRx4: i32 = 0xff14;
// TL-- -FFF Trigger, Length enable, Frequency MSB
static NRx4LengthEnabled: boolean = false;
static NRx4FrequencyMSB: i32 = 0;
// NOTE: Order in which these events happen are very particular
// And globals can be affected by other functions
// Thus, optimizations here should be extremely careful
static updateNRx4(value: i32): void {
// Handle our Channel frequency first
// As this is modified if we trigger for length.
let frequencyMSB = value & 0x07;
Channel1.NRx4FrequencyMSB = frequencyMSB;
Channel1.frequency = (frequencyMSB << 8) | Channel1.NRx3FrequencyLSB;
// Obscure behavior
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Obscure_Behavior
// Also see blargg's cgb sound test
// Extra length clocking occurs when writing to NRx4,
// when the frame sequencer's next step is one that,
// doesn't clock the length counter.
let frameSequencer = Sound.frameSequencer;
let doesNextFrameSequencerUpdateLength = (frameSequencer & 1) === 1;
let isBeingLengthEnabled = !Channel1.NRx4LengthEnabled && checkBitOnByte(6, value);
if (!doesNextFrameSequencerUpdateLength) {
// Check lengthEnable
if (Channel1.lengthCounter > 0 && isBeingLengthEnabled) {
Channel1.lengthCounter -= 1;
if (!checkBitOnByte(7, value) && Channel1.lengthCounter === 0) {
Channel1.isEnabled = false;
}
}
}
// Set the length enabled from the value
Channel1.NRx4LengthEnabled = checkBitOnByte(6, value);
// Trigger out channel, unfreeze length if frozen
// Triggers should happen after obscure behavior
// See test 11 for trigger
if (checkBitOnByte(7, value)) {
Channel1.trigger();
// When we trigger on the obscure behavior, and we reset the length Counter to max
// We need to clock
if (!doesNextFrameSequencerUpdateLength && Channel1.lengthCounter === Channel1.MAX_LENGTH && Channel1.NRx4LengthEnabled) {
Channel1.lengthCounter -= 1;
}
}
}
// Channel Properties
static readonly channelNumber: i32 = 1;
static isEnabled: boolean = false;
static isDacEnabled: boolean = false;
static frequency: i32 = 0;
static frequencyTimer: i32 = 0x00;
static envelopeCounter: i32 = 0x00;
static isEnvelopeAutomaticUpdating: boolean = false;
static lengthCounter: i32 = 0x00;
static volume: i32 = 0x00;
// Square Wave properties
static dutyCycle: i32 = 0x00;
static waveFormPositionOnDuty: i32 = 0x00;
// Channel 1 Sweep
static isSweepEnabled: boolean = false;
static sweepCounter: i32 = 0x00;
static sweepShadowFrequency: i32 = 0x00;
static sweepNegateShouldDisableChannelOnClear: boolean = false;
// Save States
static readonly saveStateSlot: i32 = 7;
// Function to save the state of the class
static saveState(): void {
// Cycle Counter
store<i32>(getSaveStateMemoryOffset(0x00, Channel1.saveStateSlot), Channel1.cycleCounter);
// NRx0
store<u8>(getSaveStateMemoryOffset(0x04, Channel1.saveStateSlot), <u8>Channel1.NRx0SweepPeriod);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x05, Channel1.saveStateSlot), Channel1.NRx0Negate);
store<u8>(getSaveStateMemoryOffset(0x06, Channel1.saveStateSlot), <u8>Channel1.NRx0SweepShift);
// NRx1
store<u8>(getSaveStateMemoryOffset(0x07, Channel1.saveStateSlot), <u8>Channel1.NRx1Duty);
store<u16>(getSaveStateMemoryOffset(0x09, Channel1.saveStateSlot), <u16>Channel1.NRx1LengthLoad);
// NRx2
store<u8>(getSaveStateMemoryOffset(0x0a, Channel1.saveStateSlot), <u8>Channel1.NRx2StartingVolume);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x0b, Channel1.saveStateSlot), Channel1.NRx2EnvelopeAddMode);
store<u8>(getSaveStateMemoryOffset(0x0c, Channel1.saveStateSlot), <u8>Channel1.NRx2EnvelopePeriod);
// NRx3
store<u8>(getSaveStateMemoryOffset(0x0d, Channel1.saveStateSlot), <u8>Channel1.NRx3FrequencyLSB);
// NRx4
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x0e, Channel1.saveStateSlot), Channel1.NRx4LengthEnabled);
store<u8>(getSaveStateMemoryOffset(0x0f, Channel1.saveStateSlot), <u8>Channel1.NRx4FrequencyMSB);
// Channel Properties
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x10, Channel1.saveStateSlot), Channel1.isEnabled);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x11, Channel1.saveStateSlot), Channel1.isDacEnabled);
store<i32>(getSaveStateMemoryOffset(0x12, Channel1.saveStateSlot), Channel1.frequency);
store<i32>(getSaveStateMemoryOffset(0x16, Channel1.saveStateSlot), Channel1.frequencyTimer);
store<i32>(getSaveStateMemoryOffset(0x1a, Channel1.saveStateSlot), Channel1.envelopeCounter);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x1e, Channel1.saveStateSlot), Channel1.isEnvelopeAutomaticUpdating);
store<i32>(getSaveStateMemoryOffset(0x1f, Channel1.saveStateSlot), Channel1.lengthCounter);
store<i32>(getSaveStateMemoryOffset(0x23, Channel1.saveStateSlot), Channel1.volume);
// Square Duty
store<u8>(getSaveStateMemoryOffset(0x27, Channel1.saveStateSlot), Channel1.dutyCycle);
store<u8>(getSaveStateMemoryOffset(0x28, Channel1.saveStateSlot), <u8>Channel1.waveFormPositionOnDuty);
// Square Sweep
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x29, Channel1.saveStateSlot), Channel1.isSweepEnabled);
store<i32>(getSaveStateMemoryOffset(0x2a, Channel1.saveStateSlot), Channel1.sweepCounter);
store<u16>(getSaveStateMemoryOffset(0x2e, Channel1.saveStateSlot), Channel1.sweepShadowFrequency);
storeBooleanDirectlyToWasmMemory(
getSaveStateMemoryOffset(0x31, Channel1.saveStateSlot),
Channel1.sweepNegateShouldDisableChannelOnClear
);
}
// Function to load the save state from memory
static loadState(): void {
// Cycle Counter
Channel1.cycleCounter = load<i32>(getSaveStateMemoryOffset(0x00, Channel1.cycleCounter));
// NRx0
Channel1.NRx0SweepPeriod = load<u8>(getSaveStateMemoryOffset(0x04, Channel1.saveStateSlot));
Channel1.NRx0Negate = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x05, Channel1.saveStateSlot));
Channel1.NRx0SweepShift = load<u8>(getSaveStateMemoryOffset(0x06, Channel1.saveStateSlot));
// NRx1
Channel1.NRx1Duty = load<u8>(getSaveStateMemoryOffset(0x07, Channel1.saveStateSlot));
Channel1.NRx1LengthLoad = load<u16>(getSaveStateMemoryOffset(0x09, Channel1.saveStateSlot));
// NRx2
Channel1.NRx2StartingVolume = load<u8>(getSaveStateMemoryOffset(0x0a, Channel1.saveStateSlot));
Channel1.NRx2EnvelopeAddMode = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x0b, Channel1.saveStateSlot));
Channel1.NRx2EnvelopePeriod = load<u8>(getSaveStateMemoryOffset(0x0c, Channel1.saveStateSlot));
// NRx3
Channel1.NRx3FrequencyLSB = load<u8>(getSaveStateMemoryOffset(0x0d, Channel1.saveStateSlot));
// NRx4
Channel1.NRx4LengthEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x0e, Channel1.saveStateSlot));
Channel1.NRx4FrequencyMSB = load<u8>(getSaveStateMemoryOffset(0x0f, Channel1.saveStateSlot));
// Channel Properties
Channel1.isEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x10, Channel1.saveStateSlot));
Channel1.isDacEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x11, Channel1.saveStateSlot));
Channel1.frequency = load<i32>(getSaveStateMemoryOffset(0x12, Channel1.saveStateSlot));
Channel1.frequencyTimer = load<i32>(getSaveStateMemoryOffset(0x16, Channel1.saveStateSlot));
Channel1.envelopeCounter = load<i32>(getSaveStateMemoryOffset(0x1a, Channel1.saveStateSlot));
Channel1.isEnvelopeAutomaticUpdating = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x1e, Channel1.saveStateSlot));
Channel1.lengthCounter = load<i32>(getSaveStateMemoryOffset(0x1f, Channel1.saveStateSlot));
Channel1.volume = load<i32>(getSaveStateMemoryOffset(0x23, Channel1.saveStateSlot));
// Square Duty
Channel1.dutyCycle = load<u8>(getSaveStateMemoryOffset(0x27, Channel1.saveStateSlot));
Channel1.waveFormPositionOnDuty = load<u8>(getSaveStateMemoryOffset(0x28, Channel1.saveStateSlot));
// Square Sweep
Channel1.isSweepEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x29, Channel1.saveStateSlot));
Channel1.sweepCounter = load<u8>(getSaveStateMemoryOffset(0x2a, Channel1.saveStateSlot));
Channel1.sweepShadowFrequency = load<u8>(getSaveStateMemoryOffset(0x2e, Channel1.saveStateSlot));
Channel1.sweepNegateShouldDisableChannelOnClear = loadBooleanDirectlyFromWasmMemory(
getSaveStateMemoryOffset(0x31, Channel1.saveStateSlot)
);
}
static initialize(): void {
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx0, 0x80);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx1, 0xbf);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx2, 0xf3);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx3, 0xc1);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx4, 0xbf);
// Override/reset some variables if the boot ROM is enabled
// For GBC and GB
if (Cpu.BootROMEnabled) {
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx1, 0x3f);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx2, 0x00);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx3, 0x00);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx4, 0xb8);
}
}
// Function to get a sample using the cycle counter on the channel
static getSampleFromCycleCounter(): i32 {
let accumulatedCycles = Channel1.cycleCounter;
Channel1.cycleCounter = 0;
return Channel1.getSample(accumulatedCycles);
}
// Function to reset our timer, useful for GBC double speed mode
static resetTimer(): void {
let frequencyTimer = (2048 - Channel1.frequency) << 2;
// TODO: Ensure this is correct for GBC Double Speed Mode
if (Cpu.GBCDoubleSpeed) {
frequencyTimer = frequencyTimer << 2;
}
Channel1.frequencyTimer = frequencyTimer;
}
static getSample(numberOfCycles: i32): i32 {
// Decrement our channel timer
let frequencyTimer = Channel1.frequencyTimer;
frequencyTimer -= numberOfCycles;
while (frequencyTimer <= 0) {
// Get the amount that overflowed so we don't drop cycles
let overflowAmount = abs(frequencyTimer);
// Reset our timer
// A square channel's frequency timer period is set to (2048-frequency)*4.
// Four duty cycles are available, each waveform taking 8 frequency timer clocks to cycle through:
Channel1.resetTimer();
frequencyTimer = Channel1.frequencyTimer;
frequencyTimer -= overflowAmount;
// Also increment our duty cycle
// What is duty? https://en.wikipedia.org/wiki/Duty_cycle
// Duty cycle for square wave: http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Square_Wave
Channel1.waveFormPositionOnDuty = (Channel1.waveFormPositionOnDuty + 1) & 7;
}
Channel1.frequencyTimer = frequencyTimer;
// Get our ourput volume
let outputVolume = 0;
// Finally to set our output volume, the channel must be enabled,
// Our channel DAC must be enabled, and we must be in an active state
// Of our duty cycle
if (Channel1.isEnabled && Channel1.isDacEnabled) {
// Volume can't be more than 4 bits.
// Volume should never be more than 4 bits, but doing a check here
outputVolume = Channel1.volume & 0x0f;
} else {
// Return silence
// Since range from -15 - 15, or 0 to 30 for our unsigned
return 15;
}
// Get the current sampleValue
let sample = 1;
if (!isDutyCycleClockPositiveOrNegativeForWaveform(Channel1.NRx1Duty, Channel1.waveFormPositionOnDuty)) {
sample = -sample;
}
sample *= outputVolume;
// Square Waves Can range from -15 - 15. Therefore simply add 15
sample += 15;
return sample;
}
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Trigger_Event
static trigger(): void {
Channel1.isEnabled = true;
// Set length to maximum done in write
if (Channel1.lengthCounter === 0) {
Channel1.lengthCounter = Channel1.MAX_LENGTH;
}
// Reset our timer
// A square channel's frequency timer period is set to (2048-frequency)*4.
// Four duty cycles are available, each waveform taking 8 frequency timer clocks to cycle through:
Channel1.resetTimer();
// The volume envelope and sweep timers treat a period of 0 as 8.
// Meaning, if the period is zero, set it to the max (8).
if (Channel1.NRx2EnvelopePeriod === 0) {
Channel1.envelopeCounter = 8;
} else {
Channel1.envelopeCounter = Channel1.NRx2EnvelopePeriod;
}
Channel1.isEnvelopeAutomaticUpdating = true;
Channel1.volume = Channel1.NRx2StartingVolume;
// Handle Channel Sweep
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware
Channel1.sweepShadowFrequency = Channel1.frequency;
// Reset back to the sweep period
// Obscure behavior
// Sweep timers treat a period o 0 as 8
if (Channel1.NRx0SweepPeriod === 0) {
Channel1.sweepCounter = 8;
} else {
Channel1.sweepCounter = Channel1.NRx0SweepPeriod;
}
// The internal enabled flag is set if either the sweep period or shift are non-zero, cleared otherwise.
Channel1.isSweepEnabled = Channel1.NRx0SweepPeriod > 0 || Channel1.NRx0SweepShift > 0;
Channel1.sweepNegateShouldDisableChannelOnClear = false;
// If the sweep shift is non-zero, frequency calculation and the overflow check are performed immediately.
// NOTE: The double calculation thing for the sweep does not happen here.
if (Channel1.NRx0SweepShift > 0 && didCalculatedSweepOverflow(calculateSweep())) {
Channel1.isEnabled = false;
}
// Finally if DAC is off, channel is still disabled
if (!Channel1.isDacEnabled) {
Channel1.isEnabled = false;
}
}
// Function to determine if the current channel would update when getting the sample
// This is used to accumulate samples
static willChannelUpdate(numberOfCycles: i32): boolean {
//Increment our cycle counter
let cycleCounter = Channel1.cycleCounter + numberOfCycles;
Channel1.cycleCounter = cycleCounter;
// Dac enabled status cached by accumulator
return !(Channel1.frequencyTimer - cycleCounter > 0);
}
static updateSweep(): void {
// Dont update period if not enabled
if (!Channel1.isEnabled || !Channel1.isSweepEnabled) {
return;
}
// Decrement the sweep counter
let sweepCounter = Channel1.sweepCounter - 1;
if (sweepCounter <= 0) {
// Reset back to the sweep period
// Obscure behavior
// Sweep timers treat a period of 0 as 8 (They reset back to the max)
if (Channel1.NRx0SweepPeriod === 0) {
// Sweep isn't calculated when the period is 0
Channel1.sweepCounter = 8;
} else {
// Reset our sweep counter to its period
Channel1.sweepCounter = Channel1.NRx0SweepPeriod;
// Calculate our sweep
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware
// When it generates a clock and the sweep's internal enabled flag is set and the sweep period is not zero,
// a new frequency is calculated and the overflow check is performed. If the new frequency is 2047 or less,
// and the sweep shift is not zero, this new frequency is written back to the shadow frequency,
// and square 1's frequency in NR13 and NR14, then frequency calculation,
// and overflow check are run AGAIN immediately using this new value,
// but this second new frequency is not written back.
let newFrequency = calculateSweep();
if (didCalculatedSweepOverflow(newFrequency)) {
Channel1.isEnabled = false;
}
if (Channel1.NRx0SweepShift > 0) {
Channel1.setFrequency(newFrequency);
if (didCalculatedSweepOverflow(calculateSweep())) {
Channel1.isEnabled = false;
}
}
}
} else {
Channel1.sweepCounter = sweepCounter;
}
}
static updateLength(): void {
let lengthCounter = Channel1.lengthCounter;
if (lengthCounter > 0 && Channel1.NRx4LengthEnabled) {
lengthCounter -= 1;
if (lengthCounter === 0) {
Channel1.isEnabled = false;
}
}
Channel1.lengthCounter = lengthCounter;
}
static updateEnvelope(): void {
let envelopeCounter = Channel1.envelopeCounter - 1;
if (envelopeCounter <= 0) {
// Reset back to the sweep period
// Obscure behavior
// Envelopes treat a period of 0 as 8 (They reset back to the max)
if (Channel1.NRx2EnvelopePeriod === 0) {
envelopeCounter = 8;
} else {
envelopeCounter = Channel1.NRx2EnvelopePeriod;
// When the timer generates a clock and the envelope period is NOT zero, a new volume is calculated
// NOTE: There is some weiirrdd obscure behavior where zero can equal 8, so watch out for that
// If notes are sustained for too long, this is probably why
if (envelopeCounter !== 0 && Channel1.isEnvelopeAutomaticUpdating) {
let volume = Channel1.volume;
// Increment the volume
if (Channel1.NRx2EnvelopeAddMode) {
volume += 1;
} else {
volume -= 1;
}
// Don't allow the volume to go above 4 bits.
volume = volume & 0x0f;
// Check if we are below the max
if (volume < 15) {
Channel1.volume = volume;
} else {
Channel1.isEnvelopeAutomaticUpdating = false;
}
}
}
}
Channel1.envelopeCounter = envelopeCounter;
}
static setFrequency(frequency: i32): void {
// Set our shadowFrequency
Channel1.sweepShadowFrequency = frequency;
// Get the high and low bits
let passedFrequencyHighBits = (frequency >> 8) & 0x07;
let passedFrequencyLowBits = frequency & 0xff;
// Get the new register 4
let register4 = eightBitLoadFromGBMemory(Channel1.memoryLocationNRx4);
// Knock off lower 3 bits, and Or on our high bits
let newRegister4 = register4 & 0xf8;
newRegister4 = newRegister4 | passedFrequencyHighBits;
// Set the registers
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx3, passedFrequencyLowBits);
eightBitStoreIntoGBMemory(Channel1.memoryLocationNRx4, newRegister4);
// Save the frequency for ourselves without triggering memory traps
Channel1.NRx3FrequencyLSB = passedFrequencyLowBits;
Channel1.NRx4FrequencyMSB = passedFrequencyHighBits;
Channel1.frequency = (Channel1.NRx4FrequencyMSB << 8) | Channel1.NRx3FrequencyLSB;
}
// Done!
}
// Sweep Specific functions
// Function to determing a new sweep in the current context
function calculateSweep(): i32 {
// Start our new frequency, by making it equal to the "shadow frequency"
let oldFrequency = Channel1.sweepShadowFrequency;
let newFrequency = oldFrequency >> Channel1.NRx0SweepShift;
// Check for sweep negation
if (Channel1.NRx0Negate) {
Channel1.sweepNegateShouldDisableChannelOnClear = true;
newFrequency = oldFrequency - newFrequency;
} else {
newFrequency = oldFrequency + newFrequency;
}
return newFrequency;
}
// Function to check if a calculated sweep overflowed
function didCalculatedSweepOverflow(calculatedSweep: i32): boolean {
// 7FF is the highest value of the frequency: 111 1111 1111
// if it overflows, should disable the channel (handled by the caller)
if (calculatedSweep > 0x7ff) {
return true;
}
return false;
}