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wasmboy

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Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript. Shell/Debugger in Preact

26 lines (25 loc) 719 B
// Functions to get information about the emulator for debugging purposes export { getRegisterA, getRegisterB, getRegisterC, getRegisterD, getRegisterE, getRegisterH, getRegisterL, getRegisterF, getProgramCounter, getStackPointer, getOpcodeAtProgramCounter } from './debug-cpu'; export { getLY, drawBackgroundMapToWasmMemory, drawTileDataToWasmMemory, drawOamToWasmMemory } from './debug-graphics'; export { getDIV, getTIMA, getTMA, getTAC } from './debug-timer'; export { Breakpoints, setProgramCounterBreakpoint, resetProgramCounterBreakpoint, setReadGbMemoryBreakpoint, resetReadGbMemoryBreakpoint, setWriteGbMemoryBreakpoint, resetWriteGbMemoryBreakpoint } from './breakpoints';