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wasmboy

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Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript. Shell/Debugger in Preact

36 lines (28 loc) 903 B
// Breakpoints for memory / cpu export class Breakpoints { static programCounter: i32 = -1; static readGbMemory: i32 = -1; static writeGbMemory: i32 = -1; static reachedBreakpoint: boolean = false; } export function breakpoint(): void { Breakpoints.reachedBreakpoint = true; } export function setProgramCounterBreakpoint(breakpoint: i32): void { Breakpoints.programCounter = breakpoint; } export function resetProgramCounterBreakpoint(): void { Breakpoints.programCounter = -1; } export function setReadGbMemoryBreakpoint(breakpoint: i32): void { Breakpoints.readGbMemory = breakpoint; } export function resetReadGbMemoryBreakpoint(): void { Breakpoints.readGbMemory = -1; } export function setWriteGbMemoryBreakpoint(breakpoint: i32): void { Breakpoints.writeGbMemory = breakpoint; } export function resetWriteGbMemoryBreakpoint(): void { Breakpoints.writeGbMemory = -1; }