wasmboy
Version:
Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript. Shell/Debugger in Preact
36 lines (28 loc) • 903 B
text/typescript
// Breakpoints for memory / cpu
export class Breakpoints {
static programCounter: i32 = -1;
static readGbMemory: i32 = -1;
static writeGbMemory: i32 = -1;
static reachedBreakpoint: boolean = false;
}
export function breakpoint(): void {
Breakpoints.reachedBreakpoint = true;
}
export function setProgramCounterBreakpoint(breakpoint: i32): void {
Breakpoints.programCounter = breakpoint;
}
export function resetProgramCounterBreakpoint(): void {
Breakpoints.programCounter = -1;
}
export function setReadGbMemoryBreakpoint(breakpoint: i32): void {
Breakpoints.readGbMemory = breakpoint;
}
export function resetReadGbMemoryBreakpoint(): void {
Breakpoints.readGbMemory = -1;
}
export function setWriteGbMemoryBreakpoint(breakpoint: i32): void {
Breakpoints.writeGbMemory = breakpoint;
}
export function resetWriteGbMemoryBreakpoint(): void {
Breakpoints.writeGbMemory = -1;
}