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warscript

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A typescript library for Warcraft III using Warpack.

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/// <reference types="warpack-types/warpack" /> /** @noSelfInFile */ import { ObjectDefinition } from "./object"; import { AbilityDefinition } from "./ability"; import Classification = UnitDefinition.Classification; export declare namespace UnitWeaponDefinition { type AttackType = "unknown" | "normal" | "pierce" | "siege" | "spells" | "chaos" | "magic" | "hero"; type WeaponType = "none" | "normal" | "instant" | "artillery" | "aline" | "missile" | "msplash" | "mbounce" | "mline"; } export declare namespace UnitDefinition { type Classification = "ancient" | "giant" | "mechanical" | "neutral" | "peon" | "sapper" | "standon" | "summoned" | "tauren" | "townhall" | "tree" | "undead" | "ward"; } export declare class UnitWeaponDefinition extends ObjectDefinition { private readonly idx; constructor(object: WarObject, idx: 1 | 2); set enabled(v: boolean); get enabled(): boolean; set attackBackswing(v: number); get attackBackswing(): number; set attackPoint(v: number); get attackPoint(): number; set cooldown(v: number); get cooldown(): number; set attackType(v: UnitWeaponDefinition.AttackType); get attackType(): UnitWeaponDefinition.AttackType; set weaponType(v: UnitWeaponDefinition.WeaponType); get weaponType(): UnitWeaponDefinition.WeaponType; set baseDamage(v: number); get baseDamage(): number; set diceNumber(v: number); get diceNumber(): number; set diceSides(v: number); get diceSides(): number; set range(v: number); get range(): number; set missileArt(v: string); get missileArt(): string; set missileArc(v: number); get missileArc(): number; set missileSpeed(v: number); get missileSpeed(): number; set missileHoming(v: boolean); get missileHoming(): boolean; set targetsAllowed(v: AbilityDefinition.TargetType[]); get targetsAllowed(): AbilityDefinition.TargetType[]; } export declare class UnitDefinition extends ObjectDefinition { readonly id: string; readonly weapons: readonly [UnitWeaponDefinition, UnitWeaponDefinition]; constructor(baseId: string, id?: string, ctor?: Readonly<Partial<Omit<UnitDefinition, "id">>>); set name(v: string); get name(): string; set tooltip(v: string); get tooltip(): string; set tooltipExtended(v: string); get tooltipExtended(): string; set foodCost(v: number); get foodCost(): number; set foodProduced(v: number); get foodProduced(): number; set missileLaunchX(v: number); get missileLaunchX(): number; set missileLaunchY(v: number); get missileLaunchY(): number; set missileLaunchZ(v: number); get missileLaunchZ(): number; set movementHeight(v: number); get movementHeight(): number; set movementHeightMinimum(v: number); get movementHeightMinimum(): number; set speed(v: number); get speed(): number; set speedMaximum(v: number); get speedMaximum(): number; set speedMinimum(v: number); get speedMinimum(): number; set turnRate(v: number); get turnRate(): number; set movementType(v: "none" | "foot" | "horse" | "fly" | "hover" | "float" | "amph"); get movementType(): "none" | "foot" | "horse" | "fly" | "hover" | "float" | "amph"; get armorSound(): "ethereal" | "flesh" | "metal" | "stone" | "wood"; set armorSound(v: "ethereal" | "flesh" | "metal" | "stone" | "wood"); set sightRadiusDay(v: number); get sightRadiusDay(): number; set sightRadiusNight(v: number); get sightRadiusNight(): number; get icon(): string; set icon(v: string); get iconHD(): string; set iconHD(v: string | undefined); get model(): string; set model(v: string); get modelHD(): string; set modelHD(v: string | undefined); get selectionScale(): number; set selectionScale(v: number); get collisionSize(): number; set collisionSize(v: number); get scale(): number; set scale(v: number); get scaleMissiles(): boolean; set scaleMissiles(v: boolean); get deathTime(): number; set deathTime(v: number); set blendTime(v: number); get blendTime(): number; set castBackswing(v: number); get castBackswing(): number; set castPoint(v: number); get castPoint(): number; set abilitiesNormal(v: (string | number)[]); get abilitiesNormal(): string[]; set maxHealth(v: number); get maxHealth(): number; set maxMana(v: number); get maxMana(): number; get soundSet(): string; set soundSet(soundSet: string); get specialArt(): string; set specialArt(specialArt: string); get raisable(): boolean; set raisable(raisable: boolean); get decayable(): boolean; set decayable(decayable: boolean); get classifications(): Classification[]; set classifications(classifications: Classification[]); } export declare class HeroDefinition extends UnitDefinition { constructor(baseId: string, id?: string); set properNames(v: string[]); get properNames(): string[]; set abilitiesHero(v: (string | number)[]); get abilitiesHero(): string[]; }