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warscript

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A typescript library for Warcraft III using Warpack.

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/// <reference types="warpack-types/warpack" /> /** @noSelfInFile */ import { TupleOf } from "../../../utility/types"; import { AnimationName } from "../auxiliary/animation-name"; import { AnimationQualifier } from "../auxiliary/animation-qualifier"; import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset"; import { CombatClassifications } from "../auxiliary/combat-classification"; import { Race } from "../auxiliary/race"; import { SoundPresetName } from "../auxiliary/sound-preset-name"; import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency"; import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry"; import { BuffTypeId } from "./buff-type"; import { LightningTypeId } from "./lightning-type"; export type AbilityTypeId = ObjectDataEntryId & { readonly __abilityTypeId: unique symbol; }; export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> { private static readonly idGenerator; protected static generateId(): number; protected static getObjectData(map: WarMap): WarObjects; private _isButtonVisible; get channelingAnimation(): [...([] | [AnimationName]), ...AnimationQualifier[]]; set channelingAnimation(animations: [...([] | [AnimationName]), ...AnimationQualifier[]]); get areaEffectModelPaths(): string[]; set areaEffectModelPaths(areaEffectModelPaths: string[]); get buttonPositionX(): number; set buttonPositionX(buttonPositionX: number); get buttonPositionY(): number; set buttonPositionY(buttonPositionY: number); get casterCastingEffectPresets(): AttachmentPreset[]; set casterCastingEffectPresets(casterCastingEffectPresets: AttachmentPresetInput[]); get casterChannelingEffectPresets(): AttachmentPreset[]; set casterChannelingEffectPresets(casterChannelingEffectPresets: AttachmentPresetInput[]); get casterAttachmentPresets(): TupleOf<AttachmentPreset, 0 | 1 | 2>; set casterAttachmentPresets(casterAttachmentPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2>); get effectModelPaths(): string[]; set effectModelPaths(effectModelPaths: string[]); get iconPath(): string; set iconPath(iconPath: string); get iconPathSD(): string; set iconPathSD(iconPathSD: string); get iconPathHD(): string; set iconPathHD(iconPathHD: string); get isButtonVisible(): boolean; set isButtonVisible(isButtonVisible: boolean); get isMissileHoming(): boolean; set isMissileHoming(isMissileHoming: boolean); get learnButtonPositionX(): number; set learnButtonPositionX(buttonPositionX: number); get learnButtonPositionY(): number; set learnButtonPositionY(buttonPositionY: number); get learnIconPath(): string; set learnIconPath(learnIconPath: string); get lightningTypeIds(): LightningTypeId[]; set lightningTypeIds(lightningTypeIds: LightningTypeId[]); get missileModelPath(): string; set missileModelPath(missileModelPath: string); get missileModelPathSD(): string; set missileModelPathSD(missileModelPathSD: string); get missileModelPathHD(): string; set missileModelPathHD(missileModelPathHD: string); get missileMovementArc(): number; set missileMovementArc(missileMovementArc: number); get missileMovementSpeed(): number; set missileMovementSpeed(missileMovementSpeed: number); get specialAttachmentPreset(): AttachmentPreset | undefined; set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined); get targetCastingEffectPresets(): AttachmentPreset[]; set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]); get targetEffectPresets(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>; set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>); get targetEffectPresetsSD(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>; set targetEffectPresetsSD(targetEffectPresetsSD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>); get targetEffectPresetsHD(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>; set targetEffectPresetsHD(targetEffectPresetsHD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>); get turnOffButtonPositionX(): number; set turnOffButtonPositionX(buttonPositionX: number); get turnOffButtonPositionY(): number; set turnOffButtonPositionY(buttonPositionY: number); get turnOffIconPath(): string; set turnOffIconPath(turnOffIconPath: string); get shouldCheckTechTreeDependencies(): boolean; set shouldCheckTechTreeDependencies(shouldCheckTechTreeDependencies: boolean); get techTreeDependencies(): TechTreeDependency[]; set techTreeDependencies(techTreeDependencies: TechTreeDependencyInput[]); get activateOrderTypeStringId(): string; set activateOrderTypeStringId(activateOrderTypeStringId: string); get deactivateOrderTypeStringId(): string; set deactivateOrderTypeStringId(deactivateOrderTypeStringId: string); get hotkey(): string; set hotkey(hotkey: string); get learnHotkey(): string; set learnHotkey(learnHotkey: string); get learnTooltipText(): string; set learnTooltipText(learnTooltipText: string); get learnTooltipExtendedText(): string; set learnTooltipExtendedText(learnTooltipExtendedText: string); get name(): string; set name(name: string); get orderTypeStringId(): string; set orderTypeStringId(orderTypeStringId: string); get tooltipText(): string[]; set tooltipText(tooltipText: ObjectDataEntryLevelFieldValueSupplier<string>); get tooltipExtendedText(): string[]; set tooltipExtendedText(tooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>); get turnOffHotkey(): string; set turnOffHotkey(turnOffHotkey: string); get turnOffOrderTypeStringId(): string; set turnOffOrderTypeStringId(turnOffOrderTypeStringId: string); get turnOffTooltipText(): string[]; set turnOffTooltipText(turnOffTooltipText: ObjectDataEntryLevelFieldValueSupplier<string>); get turnOffTooltipExtendedText(): string[]; set turnOffTooltipExtendedText(turnOffTooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>); get soundPresetName(): SoundPresetName; set soundPresetName(soundPresetName: SoundPresetName); get loopingSoundPresetName(): SoundPresetName; set loopingSoundPresetName(loopingSoundPresetName: SoundPresetName); get allowedTargetCombatClassifications(): CombatClassifications[]; set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>); get areaOfEffect(): number[]; set areaOfEffect(areaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>); get buffDuration(): number[]; set buffDuration(buffDuration: ObjectDataEntryLevelFieldValueSupplier<number>); get buffTypeIds(): BuffTypeId[][]; set buffTypeIds(buffTypeIds: ObjectDataEntryLevelFieldValueSupplier<BuffTypeId[]>); get castRange(): number[]; set castRange(castRange: ObjectDataEntryLevelFieldValueSupplier<number>); get castingDuration(): number[]; set castingDuration(castingDuration: ObjectDataEntryLevelFieldValueSupplier<number>); get cooldown(): number[]; set cooldown(cooldown: ObjectDataEntryLevelFieldValueSupplier<number>); get effectBuffTypeIds(): BuffTypeId[][]; set effectBuffTypeIds(effectBuffTypeIds: ObjectDataEntryLevelFieldValueSupplier<BuffTypeId[]>); get heroBuffDuration(): number[]; set heroBuffDuration(heroBuffDuration: ObjectDataEntryLevelFieldValueSupplier<number>); get learnLevelMinimum(): number; set learnLevelMinimum(learnLevelMinimum: number); get learnLevelStep(): number; set learnLevelStep(learnLevelStep: number); get levelCount(): number; set levelCount(levelCount: number); get manaCost(): number[]; set manaCost(manaCost: ObjectDataEntryLevelFieldValueSupplier<number>); get race(): Race; set race(race: Race); get spellStealPriority(): number[]; set spellStealPriority(spellStealPriority: ObjectDataEntryLevelFieldValueSupplier<number>); }