warriorjs-ja
Version:
Game written in JavaScript for learning JavaScript and artificial intelligence
44 lines (33 loc) • 1.45 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _path = require('path');
var _path2 = _interopRequireDefault(_path);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Tower = function () {
function Tower(towerPath) {
_classCallCheck(this, Tower);
this._path = towerPath;
}
_createClass(Tower, [{
key: 'toString',
value: function toString() {
return this.name;
}
}, {
key: 'path',
get: function get() {
return this._path;
}
}, {
key: 'name',
get: function get() {
return _path2.default.basename(this.path);
}
}]);
return Tower;
}();
exports.default = Tower;