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warriorjs-ja

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Game written in JavaScript for learning JavaScript and artificial intelligence

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _path = require('path'); var _path2 = _interopRequireDefault(_path); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var Tower = function () { function Tower(towerPath) { _classCallCheck(this, Tower); this._path = towerPath; } _createClass(Tower, [{ key: 'toString', value: function toString() { return this.name; } }, { key: 'path', get: function get() { return this._path; } }, { key: 'name', get: function get() { return _path2.default.basename(this.path); } }]); return Tower; }(); exports.default = Tower;