warriorjs-engine
Version:
The bowels of WarriorJS
77 lines (57 loc) • 3.42 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = undefined;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _directions = require('../constants/directions');
var _Ranged2 = require('./Ranged');
var _Ranged3 = _interopRequireDefault(_Ranged2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var Wizard = function (_Ranged) {
_inherits(Wizard, _Ranged);
function Wizard() {
var _Object$getPrototypeO;
var _temp, _this, _ret;
_classCallCheck(this, Wizard);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_Object$getPrototypeO = Object.getPrototypeOf(Wizard)).call.apply(_Object$getPrototypeO, [this].concat(args))), _this), _this._shootPower = 11, _this._maxHealth = 3, _temp), _possibleConstructorReturn(_this, _ret);
}
_createClass(Wizard, [{
key: 'playTurn',
value: function playTurn(turn) {
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = _directions.RELATIVE_DIRECTION_ARRAY[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var direction = _step.value;
if (this._isPlayerWithinReach(turn, direction)) {
turn.shoot(direction);
break;
}
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
}
}]);
return Wizard;
}(_Ranged3.default);
exports.default = Wizard;
;