UNPKG

warriorjs-engine

Version:
77 lines (57 loc) 3.42 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _directions = require('../constants/directions'); var _Melee2 = require('./Melee'); var _Melee3 = _interopRequireDefault(_Melee2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var Sludge = function (_Melee) { _inherits(Sludge, _Melee); function Sludge() { var _Object$getPrototypeO; var _temp, _this, _ret; _classCallCheck(this, Sludge); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_Object$getPrototypeO = Object.getPrototypeOf(Sludge)).call.apply(_Object$getPrototypeO, [this].concat(args))), _this), _this._attackPower = 3, _this._maxHealth = 12, _temp), _possibleConstructorReturn(_this, _ret); } _createClass(Sludge, [{ key: 'playTurn', value: function playTurn(turn) { var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = _directions.RELATIVE_DIRECTION_ARRAY[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var direction = _step.value; if (this._isPlayerWithinReach(turn, direction)) { turn.attack(direction); break; } } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } } }]); return Sludge; }(_Melee3.default); exports.default = Sludge;