UNPKG

warriorjs-engine

Version:
66 lines (42 loc) 3.15 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _lodash = require('lodash.range'); var _lodash2 = _interopRequireDefault(_lodash); var _directions = require('../../constants/directions'); var _Sense2 = require('./Sense'); var _Sense3 = _interopRequireDefault(_Sense2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var DEFAULT_DIRECTION = _directions.FORWARD; var VISION_RANGE = 3; var Look = function (_Sense) { _inherits(Look, _Sense); function Look() { var _Object$getPrototypeO; var _temp, _this, _ret; _classCallCheck(this, Look); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_Object$getPrototypeO = Object.getPrototypeOf(Look)).call.apply(_Object$getPrototypeO, [this].concat(args))), _this), _this._description = 'Returns an array of up to ' + VISION_RANGE + ' spaces in the given direction ' + ('(' + DEFAULT_DIRECTION + ' by default).'), _temp), _possibleConstructorReturn(_this, _ret); } _createClass(Look, [{ key: 'perform', value: function perform() { var _this2 = this; var direction = arguments.length <= 0 || arguments[0] === undefined ? DEFAULT_DIRECTION : arguments[0]; this._verifyDirection(direction); return (0, _lodash2.default)(1, VISION_RANGE + 1).map(function (offset) { return _this2._getSpace(direction, offset).toPlayerObject(); }); } }]); return Look; }(_Sense3.default); exports.default = Look;