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warriorjs-engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _playerObject = require('../../decorators/playerObject'); var _Sense2 = require('./Sense'); var _Sense3 = _interopRequireDefault(_Sense2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var DistanceOf = function (_Sense) { _inherits(DistanceOf, _Sense); function DistanceOf() { var _Object$getPrototypeO; var _temp, _this, _ret; _classCallCheck(this, DistanceOf); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_Object$getPrototypeO = Object.getPrototypeOf(DistanceOf)).call.apply(_Object$getPrototypeO, [this].concat(args))), _this), _this._description = 'Pass a Space as an argument, and it will return an integer representing the ' + 'distance to that space.', _temp), _possibleConstructorReturn(_this, _ret); } _createClass(DistanceOf, [{ key: 'perform', value: function perform(space) { var originalSpace = space[_playerObject.ORIGINAL_OBJECT] || space; return this._unit.position.getDistanceOf(originalSpace); } }]); return DistanceOf; }(_Sense3.default); exports.default = DistanceOf;