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warriorjs-engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Action2 = require('./Action'); var _Action3 = _interopRequireDefault(_Action2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var Explode = function (_Action) { _inherits(Explode, _Action); function Explode(unit, time) { _classCallCheck(this, Explode); var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Explode).call(this, unit)); _this._description = 'Kills you and all surrounding units. You probably don\'t want to do this' + 'intentionally.'; _this._time = time; return _this; } _createClass(Explode, [{ key: 'perform', value: function perform() { if (this._unit.isAlive()) { this._unit.say('explodes, collapsing the ceiling and killing every unit'); this._unit.position.floor.units.forEach(function (unit) { return unit.takeDamage(Infinity); }); } } }, { key: 'passTurn', value: function passTurn() { if (this._time && this._unit.isAlive()) { this._unit.say('is ticking'); this._time -= 1; if (!this._time) { this.perform(); } } } }]); return Explode; }(_Action3.default); exports.default = Explode;