warriorjs-engine
Version:
The bowels of WarriorJS
93 lines (69 loc) • 3.51 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = undefined;
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _dec, _class;
var _Sense = require('./abilities/senses/Sense');
var _Sense2 = _interopRequireDefault(_Sense);
var _playerObject = require('./decorators/playerObject');
var _playerObject2 = _interopRequireDefault(_playerObject);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var propertyBlacklist = ['_action', '_senses', 'constructor', '_addAction', '_addSense', 'action'];
var Turn = (_dec = (0, _playerObject2.default)(propertyBlacklist), _dec(_class = function () {
function Turn(abilities) {
var _this = this;
_classCallCheck(this, Turn);
this._action = null;
this._senses = {};
Object.entries(abilities).forEach(function (_ref) {
var _ref2 = _slicedToArray(_ref, 2);
var name = _ref2[0];
var ability = _ref2[1];
if (ability instanceof _Sense2.default) {
_this._addSense(name, ability);
} else {
_this._addAction(name);
}
});
}
_createClass(Turn, [{
key: '_addAction',
value: function _addAction(name) {
var _this2 = this;
Object.defineProperty(this, name, {
value: function value() {
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
if (_this2.action) {
throw new Error('Only one action can be performed per turn.');
}
_this2._action = [name, args];
}
});
}
}, {
key: '_addSense',
value: function _addSense(name, sense) {
var _this3 = this;
this._senses[name] = sense;
Object.defineProperty(this, name, {
value: function value() {
var _senses$name;
return (_senses$name = _this3._senses[name]).perform.apply(_senses$name, arguments);
}
});
}
}, {
key: 'action',
get: function get() {
return this._action;
}
}]);
return Turn;
}()) || _class);
exports.default = Turn;
;