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warriorjs-engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _dec, _class; var _Sense = require('./abilities/senses/Sense'); var _Sense2 = _interopRequireDefault(_Sense); var _playerObject = require('./decorators/playerObject'); var _playerObject2 = _interopRequireDefault(_playerObject); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var propertyBlacklist = ['_action', '_senses', 'constructor', '_addAction', '_addSense', 'action']; var Turn = (_dec = (0, _playerObject2.default)(propertyBlacklist), _dec(_class = function () { function Turn(abilities) { var _this = this; _classCallCheck(this, Turn); this._action = null; this._senses = {}; Object.entries(abilities).forEach(function (_ref) { var _ref2 = _slicedToArray(_ref, 2); var name = _ref2[0]; var ability = _ref2[1]; if (ability instanceof _Sense2.default) { _this._addSense(name, ability); } else { _this._addAction(name); } }); } _createClass(Turn, [{ key: '_addAction', value: function _addAction(name) { var _this2 = this; Object.defineProperty(this, name, { value: function value() { for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } if (_this2.action) { throw new Error('Only one action can be performed per turn.'); } _this2._action = [name, args]; } }); } }, { key: '_addSense', value: function _addSense(name, sense) { var _this3 = this; this._senses[name] = sense; Object.defineProperty(this, name, { value: function value() { var _senses$name; return (_senses$name = _this3._senses[name]).perform.apply(_senses$name, arguments); } }); } }, { key: 'action', get: function get() { return this._action; } }]); return Turn; }()) || _class); exports.default = Turn;