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warriorjs-engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _dec, _class; var _playerObject = require('./decorators/playerObject'); var _playerObject2 = _interopRequireDefault(_playerObject); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var propertyBlacklist = ['_floor', '_x', '_y', 'constructor', 'location', 'unit', 'toString']; var Space = (_dec = (0, _playerObject2.default)(propertyBlacklist), _dec(_class = function () { function Space(floor, x, y) { _classCallCheck(this, Space); this._floor = floor; this._x = x; this._y = y; } _createClass(Space, [{ key: 'isWall', value: function isWall() { var _floor; return (_floor = this._floor).isOutOfBounds.apply(_floor, _toConsumableArray(this.location)); } }, { key: 'isWarrior', value: function isWarrior() { return !!this.unit && this.unit.type === 'warrior'; } }, { key: 'isPlayer', value: function isPlayer() { return this.isWarrior(); } }, { key: 'isEnemy', value: function isEnemy() { return !!this.unit && !this.isPlayer() && !this.isCaptive(); } }, { key: 'isCaptive', value: function isCaptive() { return !!this.unit && this.unit.isBound(); } }, { key: 'isTicking', value: function isTicking() { return !!this.unit && 'explode' in this.unit.abilities; } }, { key: 'isEmpty', value: function isEmpty() { return !this.unit && !this.isWall(); } }, { key: 'isStairs', value: function isStairs() { var _floor$stairsLocation = _slicedToArray(this._floor.stairsLocation, 2); var stairsX = _floor$stairsLocation[0]; var stairsY = _floor$stairsLocation[1]; var _location = _slicedToArray(this.location, 2); var x = _location[0]; var y = _location[1]; return stairsX === x && stairsY === y; } }, { key: 'toString', value: function toString() { if (this.unit) { return this.unit.toString(); } if (this.isWall()) { return 'wall'; } return 'nothing'; } }, { key: 'location', get: function get() { return [this._x, this._y]; } }, { key: 'unit', get: function get() { var _floor2; return (_floor2 = this._floor).getUnitAt.apply(_floor2, _toConsumableArray(this.location)); } }]); return Space; }()) || _class); exports.default = Space;