warriorjs-engine
Version:
The bowels of WarriorJS
99 lines (81 loc) • 3.99 kB
JavaScript
;
Object.defineProperty(exports, '__esModule', {
value: true
});
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _babel = require('babel');
var _Unit2 = require('./Unit');
var _Unit3 = _interopRequireDefault(_Unit2);
var Warrior = (function (_Unit) {
_inherits(Warrior, _Unit);
function Warrior() {
_classCallCheck(this, Warrior);
_get(Object.getPrototypeOf(Warrior.prototype), 'constructor', this).apply(this, arguments);
this._name = null;
this._score = 0;
this._attackPower = 5;
this._shootPower = 3;
this._maxHealth = 20;
this._playerCode = null;
this._player = null;
}
_createClass(Warrior, [{
key: 'loadPlayer',
value: function loadPlayer() {
var Player = eval('(function() { ' + (0, _babel.transform)(this.playerCode, { stage: 0 }).code + ' return Player; })()'); // eslint-disable-line no-eval
this._player = new Player();
}
}, {
key: 'playTurn',
value: function playTurn(turn) {
this.player.playTurn(turn.toPlayerObject());
}
}, {
key: 'performTurn',
value: function performTurn() {
if (!this._currentTurn.action) {
this.say('does nothing');
}
_get(Object.getPrototypeOf(Warrior.prototype), 'performTurn', this).call(this);
}
}, {
key: 'earnPoints',
value: function earnPoints(points) {
this._score += points;
this.say('earns ' + points + ' points');
}
}, {
key: 'name',
get: function get() {
return this._name || 'Warrior';
},
set: function set(name) {
this._name = name;
}
}, {
key: 'score',
get: function get() {
return this._score;
}
}, {
key: 'playerCode',
get: function get() {
return this._playerCode;
},
set: function set(playerCode) {
this._playerCode = playerCode;
}
}, {
key: 'player',
get: function get() {
return this._player;
}
}]);
return Warrior;
})(_Unit3['default']);
exports['default'] = Warrior;
module.exports = exports['default'];