warriorjs-engine
Version:
The bowels of WarriorJS
41 lines (26 loc) • 1.12 kB
JavaScript
;
Object.defineProperty(exports, '__esModule', {
value: true
});
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
var _unitsArcher = require('../units/Archer');
var _unitsArcher2 = _interopRequireDefault(_unitsArcher);
var _unitsCaptive = require('../units/Captive');
var _unitsCaptive2 = _interopRequireDefault(_unitsCaptive);
var _unitsSludge = require('../units/Sludge');
var _unitsSludge2 = _interopRequireDefault(_unitsSludge);
var _unitsThickSludge = require('../units/ThickSludge');
var _unitsThickSludge2 = _interopRequireDefault(_unitsThickSludge);
var _unitsWarrior = require('../units/Warrior');
var _unitsWarrior2 = _interopRequireDefault(_unitsWarrior);
var _unitsWizard = require('../units/Wizard');
var _unitsWizard2 = _interopRequireDefault(_unitsWizard);
var UNITS = {
archer: _unitsArcher2['default'],
captive: _unitsCaptive2['default'],
sludge: _unitsSludge2['default'],
thickSludge: _unitsThickSludge2['default'],
warrior: _unitsWarrior2['default'],
wizard: _unitsWizard2['default']
};
exports.UNITS = UNITS;