warriorjs-engine
Version:
The bowels of WarriorJS
91 lines (56 loc) • 3.44 kB
JavaScript
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
var _abilitiesActionsAttack = require('../abilities/actions/Attack');
var _abilitiesActionsAttack2 = _interopRequireDefault(_abilitiesActionsAttack);
var _abilitiesActionsBind = require('../abilities/actions/Bind');
var _abilitiesActionsBind2 = _interopRequireDefault(_abilitiesActionsBind);
var _abilitiesActionsDetonate = require('../abilities/actions/Detonate');
var _abilitiesActionsDetonate2 = _interopRequireDefault(_abilitiesActionsDetonate);
var _abilitiesActionsExplode = require('../abilities/actions/Explode');
var _abilitiesActionsExplode2 = _interopRequireDefault(_abilitiesActionsExplode);
var _abilitiesActionsPivot = require('../abilities/actions/Pivot');
var _abilitiesActionsPivot2 = _interopRequireDefault(_abilitiesActionsPivot);
var _abilitiesActionsRescue = require('../abilities/actions/Rescue');
var _abilitiesActionsRescue2 = _interopRequireDefault(_abilitiesActionsRescue);
var _abilitiesActionsRest = require('../abilities/actions/Rest');
var _abilitiesActionsRest2 = _interopRequireDefault(_abilitiesActionsRest);
var _abilitiesActionsShoot = require('../abilities/actions/Shoot');
var _abilitiesActionsShoot2 = _interopRequireDefault(_abilitiesActionsShoot);
var _abilitiesActionsWalk = require('../abilities/actions/Walk');
var _abilitiesActionsWalk2 = _interopRequireDefault(_abilitiesActionsWalk);
var _abilitiesSensesDirectionOf = require('../abilities/senses/DirectionOf');
var _abilitiesSensesDirectionOf2 = _interopRequireDefault(_abilitiesSensesDirectionOf);
var _abilitiesSensesDirectionOfStairs = require('../abilities/senses/DirectionOfStairs');
var _abilitiesSensesDirectionOfStairs2 = _interopRequireDefault(_abilitiesSensesDirectionOfStairs);
var _abilitiesSensesDistanceOf = require('../abilities/senses/DistanceOf');
var _abilitiesSensesDistanceOf2 = _interopRequireDefault(_abilitiesSensesDistanceOf);
var _abilitiesSensesFeel = require('../abilities/senses/Feel');
var _abilitiesSensesFeel2 = _interopRequireDefault(_abilitiesSensesFeel);
var _abilitiesSensesHealth = require('../abilities/senses/Health');
var _abilitiesSensesHealth2 = _interopRequireDefault(_abilitiesSensesHealth);
var _abilitiesSensesListen = require('../abilities/senses/Listen');
var _abilitiesSensesListen2 = _interopRequireDefault(_abilitiesSensesListen);
var _abilitiesSensesLook = require('../abilities/senses/Look');
var _abilitiesSensesLook2 = _interopRequireDefault(_abilitiesSensesLook);
var ABILITIES = {
attack: _abilitiesActionsAttack2['default'],
bind: _abilitiesActionsBind2['default'],
detonate: _abilitiesActionsDetonate2['default'],
directionOf: _abilitiesSensesDirectionOf2['default'],
directionOfStairs: _abilitiesSensesDirectionOfStairs2['default'],
distanceOf: _abilitiesSensesDistanceOf2['default'],
explode: _abilitiesActionsExplode2['default'],
feel: _abilitiesSensesFeel2['default'],
health: _abilitiesSensesHealth2['default'],
listen: _abilitiesSensesListen2['default'],
look: _abilitiesSensesLook2['default'],
pivot: _abilitiesActionsPivot2['default'],
rescue: _abilitiesActionsRescue2['default'],
rest: _abilitiesActionsRest2['default'],
shoot: _abilitiesActionsShoot2['default'],
walk: _abilitiesActionsWalk2['default']
};
exports.ABILITIES = ABILITIES;