UNPKG

warriorjs-engine

Version:
54 lines (29 loc) 3.59 kB
'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var _Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk; function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } var _constantsActions = require('../../constants/Actions'); var _constantsActions2 = _interopRequireDefault(_constantsActions); var _Attack = require('./Attack'); var _Attack2 = _interopRequireDefault(_Attack); var _Bind = require('./Bind'); var _Bind2 = _interopRequireDefault(_Bind); var _Detonate = require('./Detonate'); var _Detonate2 = _interopRequireDefault(_Detonate); var _Explode = require('./Explode'); var _Explode2 = _interopRequireDefault(_Explode); var _Pivot = require('./Pivot'); var _Pivot2 = _interopRequireDefault(_Pivot); var _Rescue = require('./Rescue'); var _Rescue2 = _interopRequireDefault(_Rescue); var _Rest = require('./Rest'); var _Rest2 = _interopRequireDefault(_Rest); var _Shoot = require('./Shoot'); var _Shoot2 = _interopRequireDefault(_Shoot); var _Walk = require('./Walk'); var _Walk2 = _interopRequireDefault(_Walk); exports['default'] = (_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk = {}, _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].attack, _Attack2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].bind, _Bind2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].detonate, _Detonate2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].explode, _Explode2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].pivot, _Pivot2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].rescue, _Rescue2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].rest, _Rest2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].shoot, _Shoot2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].walk, _Walk2['default']), _Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk); module.exports = exports['default'];