warriorjs-engine
Version:
The bowels of WarriorJS
54 lines (29 loc) • 3.59 kB
JavaScript
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
var _Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk;
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
var _constantsActions = require('../../constants/Actions');
var _constantsActions2 = _interopRequireDefault(_constantsActions);
var _Attack = require('./Attack');
var _Attack2 = _interopRequireDefault(_Attack);
var _Bind = require('./Bind');
var _Bind2 = _interopRequireDefault(_Bind);
var _Detonate = require('./Detonate');
var _Detonate2 = _interopRequireDefault(_Detonate);
var _Explode = require('./Explode');
var _Explode2 = _interopRequireDefault(_Explode);
var _Pivot = require('./Pivot');
var _Pivot2 = _interopRequireDefault(_Pivot);
var _Rescue = require('./Rescue');
var _Rescue2 = _interopRequireDefault(_Rescue);
var _Rest = require('./Rest');
var _Rest2 = _interopRequireDefault(_Rest);
var _Shoot = require('./Shoot');
var _Shoot2 = _interopRequireDefault(_Shoot);
var _Walk = require('./Walk');
var _Walk2 = _interopRequireDefault(_Walk);
exports['default'] = (_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk = {}, _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].attack, _Attack2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].bind, _Bind2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].detonate, _Detonate2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].explode, _Explode2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].pivot, _Pivot2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].rescue, _Rescue2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].rest, _Rest2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].shoot, _Shoot2['default']), _defineProperty(_Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk, _constantsActions2['default'].walk, _Walk2['default']), _Actions$attack$Actions$bind$Actions$detonate$Actions$explode$Actions$pivot$Actions$rescue$Actions$rest$Actions$shoot$Actions$walk);
module.exports = exports['default'];