warriorjs-engine
Version:
The bowels of WarriorJS
69 lines (48 loc) • 3.57 kB
JavaScript
;
Object.defineProperty(exports, '__esModule', {
value: true
});
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
var _get = function get(_x2, _x3, _x4) { var _again = true; _function: while (_again) { var object = _x2, property = _x3, receiver = _x4; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x2 = parent; _x3 = property; _x4 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _constantsRelativeDirections = require('../../constants/relativeDirections');
var _Action2 = require('./Action');
var _Action3 = _interopRequireDefault(_Action2);
var DEFAULT_DIRECTION = _constantsRelativeDirections.RELATIVE_DIRECTIONS.forward;
var Shoot = (function (_Action) {
_inherits(Shoot, _Action);
function Shoot() {
_classCallCheck(this, Shoot);
_get(Object.getPrototypeOf(Shoot.prototype), 'constructor', this).apply(this, arguments);
this._description = 'Shoot your bow & arrow in given direction (' + DEFAULT_DIRECTION + ' by default).';
}
_createClass(Shoot, [{
key: 'perform',
value: function perform() {
var direction = arguments.length <= 0 || arguments[0] === undefined ? DEFAULT_DIRECTION : arguments[0];
this._verifyDirection(direction);
var receiver = this._getUnits(direction, [1, 2, 3])[0];
if (receiver) {
this._unit.say('shoots ' + direction + ' and hits ' + receiver);
this._damage(receiver, this._unit.shootPower);
} else {
this._unit.say('shoots ' + direction + ' and hits nothing');
}
}
}, {
key: '_getUnits',
value: function _getUnits(direction, offsets) {
var _this = this;
return offsets.map(function (offset) {
return _this._getUnit(direction, offset);
}).filter(function (unit) {
return unit;
});
}
}]);
return Shoot;
})(_Action3['default']);
exports['default'] = Shoot;
module.exports = exports['default'];