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warriorjs-engine

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } }; })(); var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); var _get = function get(_x2, _x3, _x4) { var _again = true; _function: while (_again) { var object = _x2, property = _x3, receiver = _x4; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x2 = parent; _x3 = property; _x4 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var _constantsRelativeDirections = require('../../constants/relativeDirections'); var _Action2 = require('./Action'); var _Action3 = _interopRequireDefault(_Action2); var DEFAULT_DIRECTION = _constantsRelativeDirections.RELATIVE_DIRECTIONS.forward; var TARGET_DAMAGE_AMOUNT = 8; var COLATERAL_DAMAGE_AMOUNT = 4; var SURROUNDINGS = [[1, 1], [1, -1], [2, 0], [0, 0]]; var Detonate = (function (_Action) { _inherits(Detonate, _Action); function Detonate() { _classCallCheck(this, Detonate); _get(Object.getPrototypeOf(Detonate.prototype), 'constructor', this).apply(this, arguments); this._description = 'Detonate a bomb in a given direction (' + DEFAULT_DIRECTION + ' by default) which damages that space and surrounding 4 spaces (including yourself).'; } _createClass(Detonate, [{ key: 'perform', value: function perform() { var _this = this; var direction = arguments.length <= 0 || arguments[0] === undefined ? DEFAULT_DIRECTION : arguments[0]; this._verifyDirection(direction); if (this._unit.isAlive()) { this._unit.say('detonates a bomb ' + direction + ' launching a deadly explosion'); var targetSpace = this._getSpace(direction, 1, 0); this._bomb(targetSpace, TARGET_DAMAGE_AMOUNT); SURROUNDINGS.map(function (_ref) { var _ref2 = _slicedToArray(_ref, 2); var x = _ref2[0]; var y = _ref2[1]; return _this._getSpace(direction, x, y); }).forEach(function (surroundingSpace) { return _this._bomb(surroundingSpace, COLATERAL_DAMAGE_AMOUNT); }); } } }, { key: '_bomb', value: function _bomb(space, damageAmount) { var receiver = space.unit; if (receiver) { if ('explode' in receiver.abilities) { receiver.say('caught in bomb\'s flames which detonates ticking explosive'); receiver.abilities.explode.perform(); } else { this._damage(receiver, damageAmount); } } } }]); return Detonate; })(_Action3['default']); exports['default'] = Detonate; module.exports = exports['default'];