warriorjs-engine
Version:
The bowels of WarriorJS
119 lines (96 loc) • 4.22 kB
JavaScript
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } }; })();
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; return arr2; } else { return Array.from(arr); } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
var _decoratorsPlayerObject = require('./decorators/playerObject');
var _unitsWarrior = require('./units/Warrior');
var _unitsWarrior2 = _interopRequireDefault(_unitsWarrior);
var allowedMembers = ['isWall', 'isWarrior', 'isPlayer', 'isEnemy', 'isCaptive', 'isEmpty', 'isStairs', 'isTicking'];
var Space = (function () {
function Space(floor, x, y) {
_classCallCheck(this, _Space);
this._floor = floor;
this._x = x;
this._y = y;
}
_createClass(Space, [{
key: 'isWall',
value: function isWall() {
var _floor;
return (_floor = this._floor).isOutOfBounds.apply(_floor, _toConsumableArray(this.location));
}
}, {
key: 'isWarrior',
value: function isWarrior() {
return this.unit instanceof _unitsWarrior2['default'];
}
}, {
key: 'isPlayer',
value: function isPlayer() {
return this.isWarrior();
}
}, {
key: 'isEnemy',
value: function isEnemy() {
return this.unit && !this.isPlayer() && !this.isCaptive();
}
}, {
key: 'isCaptive',
value: function isCaptive() {
return this.unit && this.unit.isBound();
}
}, {
key: 'isTicking',
value: function isTicking() {
return this.unit && 'explode' in this.unit.abilities;
}
}, {
key: 'isEmpty',
value: function isEmpty() {
return !this.unit && !this.isWall();
}
}, {
key: 'isStairs',
value: function isStairs() {
var _floor$stairsLocation = _slicedToArray(this._floor.stairsLocation, 2);
var stairsX = _floor$stairsLocation[0];
var stairsY = _floor$stairsLocation[1];
var _location = _slicedToArray(this.location, 2);
var x = _location[0];
var y = _location[1];
return stairsX === x && stairsY === y;
}
}, {
key: 'toString',
value: function toString() {
if (this.unit) {
return this.unit.toString();
}
if (this.isWall()) {
return 'wall';
}
return 'nothing';
}
}, {
key: 'location',
get: function get() {
return [this._x, this._y];
}
}, {
key: 'unit',
get: function get() {
var _floor2;
return (_floor2 = this._floor).getUnitAt.apply(_floor2, _toConsumableArray(this.location));
}
}]);
var _Space = Space;
Space = (0, _decoratorsPlayerObject.playerObject)(allowedMembers)(Space) || Space;
return Space;
})();
exports['default'] = Space;
module.exports = exports['default'];