warriorjs-engine
Version:
The bowels of WarriorJS
85 lines (64 loc) • 3.07 kB
JavaScript
;
Object.defineProperty(exports, '__esModule', {
value: true
});
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
var _constantsUnits = require('./constants/units');
var _Floor = require('./Floor');
var _Floor2 = _interopRequireDefault(_Floor);
var LevelLoader = (function () {
function LevelLoader(level) {
_classCallCheck(this, LevelLoader);
this._level = level;
}
_createClass(LevelLoader, [{
key: 'load',
value: function load(config, profile) {
var _this = this;
this._level.timeBonus = config.timeBonus;
var _config$floor$size = config.floor.size;
var width = _config$floor$size.width;
var height = _config$floor$size.height;
this._level.floor = new _Floor2['default'](width, height);
var _config$floor$stairs = config.floor.stairs;
var x = _config$floor$stairs.x;
var y = _config$floor$stairs.y;
this._level.floor.placeStairs(x, y);
config.floor.units.forEach(function (unit) {
if (unit.type === 'warrior') {
var warriorName = profile.warriorName;
var playerCode = profile.playerCode;
var abilities = Object.assign({}, unit.abilities, profile.abilities);
_this._placeWarrior(warriorName, playerCode, unit.x, unit.y, unit.facing, abilities);
} else {
_this._placeUnit(unit.type, unit.x, unit.y, unit.facing, unit.abilities);
}
});
}
}, {
key: '_placeUnit',
value: function _placeUnit(type, x, y, facing) {
var abilities = arguments.length <= 4 || arguments[4] === undefined ? {} : arguments[4];
if (!(type in _constantsUnits.UNITS)) {
throw new Error('Unknown unit \'' + type + '\'.');
}
var unit = new _constantsUnits.UNITS[type]();
unit.addAbilities(abilities);
this._level.floor.addUnit(unit, x, y, facing);
return unit;
}
}, {
key: '_placeWarrior',
value: function _placeWarrior(name, playerCode, x, y, facing, abilities) {
var warrior = this._placeUnit('warrior', x, y, facing, abilities);
warrior.name = name;
warrior.playerCode = playerCode;
this._level.warrior = warrior;
}
}]);
return LevelLoader;
})();
exports['default'] = LevelLoader;
module.exports = exports['default'];