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warriorjs-engine

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } var _constantsUnits = require('./constants/units'); var _Floor = require('./Floor'); var _Floor2 = _interopRequireDefault(_Floor); var LevelLoader = (function () { function LevelLoader(level) { _classCallCheck(this, LevelLoader); this._level = level; } _createClass(LevelLoader, [{ key: 'load', value: function load(config, profile) { var _this = this; this._level.timeBonus = config.timeBonus; var _config$floor$size = config.floor.size; var width = _config$floor$size.width; var height = _config$floor$size.height; this._level.floor = new _Floor2['default'](width, height); var _config$floor$stairs = config.floor.stairs; var x = _config$floor$stairs.x; var y = _config$floor$stairs.y; this._level.floor.placeStairs(x, y); config.floor.units.forEach(function (unit) { if (unit.type === 'warrior') { var warriorName = profile.warriorName; var playerCode = profile.playerCode; var abilities = Object.assign({}, unit.abilities, profile.abilities); _this._placeWarrior(warriorName, playerCode, unit.x, unit.y, unit.facing, abilities); } else { _this._placeUnit(unit.type, unit.x, unit.y, unit.facing, unit.abilities); } }); } }, { key: '_placeUnit', value: function _placeUnit(type, x, y, facing) { var abilities = arguments.length <= 4 || arguments[4] === undefined ? {} : arguments[4]; if (!(type in _constantsUnits.UNITS)) { throw new Error('Unknown unit \'' + type + '\'.'); } var unit = new _constantsUnits.UNITS[type](); unit.addAbilities(abilities); this._level.floor.addUnit(unit, x, y, facing); return unit; } }, { key: '_placeWarrior', value: function _placeWarrior(name, playerCode, x, y, facing, abilities) { var warrior = this._placeUnit('warrior', x, y, facing, abilities); warrior.name = name; warrior.playerCode = playerCode; this._level.warrior = warrior; } }]); return LevelLoader; })(); exports['default'] = LevelLoader; module.exports = exports['default'];